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06-26-24 03:44 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Looking for Yoshi's Island information
  
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S.N.N.
Posts: 952/2028
Ah. Guess that could be a problem then, huh?

All I can say is, good luck with it. People say EggVine is tough, but hexing it is much, MUCH harder. Don't get discouraged
Raccoon Sam
Posts: 437/1040
Originally posted by S.N.N.
That grey and black editor looks really tough to figure out.

@Raccoon: I don't really know of any reason you'd need RAM/ROM addresses unless you want to change midway, main, and level names. The rest can all be done in EggVine. Or are you just gonna try your luck in the hex editor?



Lol EggVine. That's a Windows application. I've got a mac.
S.N.N.
Posts: 950/2028
That grey and black editor looks really tough to figure out.

@Raccoon: I don't really know of any reason you'd need RAM/ROM addresses unless you want to change midway, main, and level names. The rest can all be done in EggVine. Or are you just gonna try your luck in the hex editor?
Cellar Dweller +
Posts: 63/138
At one time there was a bunch of activity around YI hacking, so there is a bunch of stuff in the archive.

YI data thread
A failed editor attempt
A slightly less failed (but still failed) editor attempt
The only YI editor to make it to release
Some stuff that Chickenlump saved back in the overclocked days (MSWord format, but I'm sure there is a Mac program to view them.)
Raccoon Sam
Posts: 435/1040
ROM/RAM addressees would do as for now.
Thanks in advance!
Acmlm's Board - I3 Archive - ROM Hacking - Looking for Yoshi's Island information


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