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05-17-24 03:12 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Help-Special moves in air for Super Street Fighter codes
  
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Homie0static
Posts: 5/8



I used SNES9X to play this game and my other ones too. I do code searches all the time but I don't feel like looking all over for the address for jumping. What am I doing wrong when I search on the SNES9X cheat code search. All I do is I jump with one of the characters and while he is in air I press Alt+A to get the search for new cheats command window opened. Then I press the search for cheats button and then I repeat the process.
probert
Posts: 7/7
I've realized that $0CB6 (for P1) and $0EB6 (for P2) saves the 'height' (the y-axis value) of the player. If you jump the value increases and soon decreases until reaches ZERO, when the player get in the ground.

I will now take a look in the block that change that value. If I found something useful I will keep this post updated.
HyperHacker
Posts: 2669/5072
If you poke around there some more you might be able to make other fun codes, like changing the gravity or enabling multi-jump.
probert
Posts: 6/7
Well. I know this thread is almost dead but I've found the place where the air variable is 'set'.

Let's go to the code.

In SF2, the $00:0CB2 tells us if the P1 is on air (jumping). The P2 address is $00:0EB2.

See the code below

$01/8862: LDA #01 ;$01 = true
$01:8664: STA $B2 ;0CB2 or $0EB2

So if you change LDA #01 to LDA #00, the player will never jump.

Ok he wil jump, but the game will think he is in the ground, soh it not stops you to do special moves :-)

Hope this helps.
Homie0static
Posts: 4/8



I would like to know how one would go about finding air hits for this game. I have a juggle code for this particular SF game but still I would like to know how to modify the number of hits and maybe I could apply that process to other fighting games on SNES.
Reshaper256
Posts: 78/196
As for finding the value in RAM that controls whether you're in the air or not, you could try using Geiger's SNES9x Debugger, opening up the hex-veiwer, and looking for RAM addresses that change when you're in the air. If you find one that seems to change whenever you jump, freeze that value to see if it effects anything.
JLukas
Posts: 19/20
There's a few codes for doing air moves for Super SF2 on GSCentral.org It's on the Game Genie page.
HHH3
Posts: 54/71
How were the codes for air special moves in street fighter found? I would like to find them for the super version. I tried using zsnes and did the variable change for when i had the character in the air, and on the ground. I though it would be controlled with a 1 or 0. any ideas?
Acmlm's Board - I3 Archive - ROM Hacking - Help-Special moves in air for Super Street Fighter codes


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