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0 users currently in SMW Hacking. |
User | Post |
cory21391 Posts: 103/208 |
What about this question..?
"2. Where's a working link to MarcTheMer's SNES asm tutorial (the link in the previous thread [http://board.acmlm.org/archive/thread.php?id=15489] linking there [http://snescentral.edgeemu.com/Development/Tutorials/intro.htm] doesn't work)" |
Disruptive Idiot Posts: 24/56 |
1. You write an asm sub-routine as a BIN file and then use it.
3. Probably, but I'm not familiar with ASM or the block code so I can't help you. There. |
cory21391 Posts: 99/208 |
I've found out a lot in a few months. I now know how to make/use ExGFX, edit OW, use CustomBlocks, use HDMA, use secondary entrances/exits, use vertical levels, use the 8x8 and 16x16 editors very well, make custom animations, and many more things. Afew things I don't know how to do, that I'd like help on:
1. How do you make your own custom blocks for use with block tool? 2. Where's a working link to MarcTheMer's SNES asm tutorial (the link in the previous thread [http://board.acmlm.org/archive/thread.php?id=15489] linking there [http://snescentral.edgeemu.com/Development/Tutorials/intro.htm] doesn't work) 3. Is there any way to make the changing block changing time slower (so it doesn't change to the next block so fast) I'm trying to make an ice block crack and turn to 'frozen water' (acting like lava so it kills you) but it changes very fast when you step on it (literally seconds). I don't want to put like 100 blocks for that block to do what I want it to (waste of 16x16 space) Thanks! |