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06-03-24 07:51 AM
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Acmlm's Board - I3 Archive - SMW Hacking - How do i use the pipes?
  
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Mike O'Shay
Posts: 100/136
And that's good of you. I've just noticed in a few places that they try and jam the help file at the person, which can get a bit confusing at times.

This topic was pretty good, though.
Alastor
Posts: 5428/8204
The thing is though, I didn't jump on him. If someone asks an honest question, I'll generally answer it (I did this time).
Mike O'Shay
Posts: 99/136
The problem with help files, as I've found, is that they can be a bit TOO descriptive. It uses too many technical terms and treats all people trying to read it like they already know what the hell "Map16" and "ExGFX" are, even if you're at the section of the help file that thinks it's telling you what they are, for some of us, it's still hard to understand.

Some people are able to read lots quickly, and pick it up and understand it perfectly almost instantly, whereas others need people to describe it to them, they need to use pictures, and they need to re-do the same mistake over and over again, until something finally clicks.

This doesn't necessarily mean they're unintelligent; they may have trouble grasping how to do certain things in the beginning, but eventually they'll understand and they could become potential masterminds behind said subject. It's happened quite a few times for myself, even if it's not quite all in the hacking world. And, thanks to asking this board, I now know how to insert Blocktool Blocks and make my own ExGFX, even if I've only used it so far for making backgrounds, but we should give everyone a few chances.

I'm probably going to get banned for sounding like an idiot and having dozens of people jumping in at me, screaming "lol ur r stupid, u only kno how 2 use simple exgfx an bloktool lets throw stuf @ him", and I've felt that same way with other people, like if someone doesn't understand something in math (I'm good at pretty much all math, except for *shudders* trig...) and I try to explain it to them, but it takes so long and I describe it to them using the smallest terms I can, yet they still cease to grasp it.

I'm just saying that you should keep letting people try, as the help files aren't all that helpful for the most basic stuff ever, and not everyone's had years of experience and is able to prefectly decipher the help files like you have, so let them have a chance. Try to describe it to them as stupidly as you can.

Sorry about going on and on about this, I seem to have trouble stopping when I get on a roll, but this'll be my last paragraph. Say someone wants to know how to add an exit halfway through their level, then you keep bringing up confusing stuff about "inserting secondary entrances and exits", which can't make any sense to them in any way. If it's a question that you think may mean they're new to the world of hacking, try do describe all the high-tech (or even low-tech, by YOUR standards... ) terms, giving them time to let it all sink in.
S.N.N.
Posts: 917/2028
If you mean add more levels to be available on the OW, you can't, unless you know ASM I believe. All of the TEST levels can be used as secondaries, but never main.
Sanfire
Posts: 6/6
Originally posted by Alastor the Stylish
Originally posted by Sanfire
I finally figured it out no thanks to the flaming rants going on around here. Please be advised that everyone here was a n00b once. And everyone here has made mistakes on these forums on another. I simply see this as a mistake I made for me to mature out of n00bdem
...

Dude, I posted the contents of the help file... And then I gave concise directions...

Yes I saw that and forgot to to thankyou

now I have another problem Im trying to figure out how to add levels on the map editor. I'm reading the help file now but I'm not making any progress. May I please ask that you share some more of gaming knowledge?
Alastor
Posts: 5423/8204
Originally posted by Sanfire
I finally figured it out no thanks to the flaming rants going on around here. Please be advised that everyone here was a n00b once. And everyone here has made mistakes on these forums on another. I simply see this as a mistake I made for me to mature out of n00bdem
...

Dude, I posted the contents of the help file... And then I gave concise directions...
Skreename
Posts: 715/1427
Technically, everyone was a newbie once. Not necessarily a n00b. Hopefully you can go beyond this... not-so-impressive start and be an interesting contributor to the community.

(Difference between n00b and newbie: Newbies are the ones who very clearly and obviously make attempts at learning the things on their own and improving. They're defined by when they arrived. n00bs are the ones who don't develop; they could join 2 days prior or have been around since the start of the community, they're still the same.)

Just a note: if you think there's even a SLIGHT chance you can figure it out without others' help, try your best to do so. Only after that should you post it on the forums.
Sanfire
Posts: 5/6
I finally figured it out no thanks to the flaming rants going on around here. Please be advised that everyone here was a n00b once. And everyone here has made mistakes on these forums on another. I simply see this as a mistake I made for me to mature out of n00bdem
Luigi-San
Posts: 533/1713
Somehow we have to keep the n00bs out...
Pac
Posts: 397/804
Originally posted by Shyguy
Welcome to acmlm's board. We sure hope you enjoy your stay.

However many hours that may be.

What a perfect example of why this forum is under Crap. _¬
Deleted User
Posts: 1257/-7750
Welcome to acmlm's board. We sure hope you enjoy your stay.
Glyphodon
Posts: 235/536
This thread is not locked even though the poster is clearly an idiot who couldn't glean information from a detailed help file. That is what's hard to understand.
Alastor
Posts: 5419/8204
You find what screen your pipe is on.

You find what level you want it to go to.

You go into the add/modify/delete level exits dialog.

You flip down to the proper screen number.

You type in the level number.

What is not to get...
Xeruss
Posts: 257/309
Originally posted by Sanfire
Well im not exactly a pro hacker per say. Im somewhat a n00b at this program and obviously the hacking talk around here as well :/


Nobody here is a "pro hacker" there will always be ways to improve.

That aside, there isn't any special form of "hacking talk" the only term you are allowed to not know upon your arrival to this board, is ASM (for Assembly) or, the coding of the game, but thats advanced stuff.

Otherwise, I refer you to Alastor's post, which is actually an excerpt of The Faq, read it, while you have your copy of lunar magic open and follow it step-by-step...
Sanfire
Posts: 4/6
Well im not exactly a pro hacker per say. Im somewhat a n00b at this program and obviously the hacking talk around here as well :/
Pac
Posts: 396/804
He wasn't being an ass.

Read the FAQ!
Alastor
Posts: 5418/8204
Um.

Originally posted by Lunar Magic help file
Level Menu : Add/Modify/Delete Screen Exits

In Super Mario World, every "screen" in a level can have an exit destination, which is used by any exit-enabled pipe or door within that screen. If no exit is set, it will lead to an undefined level, which is usually (but isn't guaranteed to be) level 0 or 0x100. Which is why it's important to remember to use exit-enabled pipes and doors only on screens that have an exit set up.

There are two types of exits you can use. The first type (standard exit) will allow you to specify the level destination and will simply lead to the destination level's main entrance. This is the same entrance used when entering a level from the overworld. The second type (secondary exit) allows you to specify a Secondary Exit Number. This number is used as an index into a table of 0x200 exits stored in the ROM which are available to all levels. While there is only one primary entrance to a level, you can have multiple secondary entrances to the same level.

The first drop-down box in this dialog indicates the screen number of the screen exit you want to examine or modify. If you want to "delete" the exit, then hit the delete button (if the exit doesn’t already exist, this will have no effect). If you instead want to create a new screen exit or change the destination level of one that already exists, then just fill in the Level Destination or Secondary Exit Number and hit ok. You can use the "View Screen Exits" menu command to view the area covered by all the screen exits in the level (or just hit F1).

If the Use the above Value as a Secondary Exit Number option is enabled, the exit for this screen is treated as a Secondary Exit (See the "Modify Secondary Entrances" menu for Secondary Entrance/Exit settings). If it isn't enabled then this is a standard exit, and you can find the settings for it in the "Modify Main and Midway Entrance" menu when you load the destination level in Lunar Magic for editing.

If this exit is a secondary exit, you can also select whether to make the destination level a water level or not.

Note: There used to be an old rule in SMW where levels from 0XX were not able to exit to levels from 1XX and vice versa. This also applied to Secondary Exit Numbers. While Lunar Magic can now modify the ROM to eliminate this limitation, the new behavior is dependent upon Lunar Magic converting the exits in a level from the old style to the new style; the old style exits in unmodified levels still follow the old rule. This means that if you use a new exit to go from one level block to another, and then use an old style exit in that level, the old style exit will unexpectedly divert you back to the original level block. But this can easily be solved simply by resaving the level that contains the old style exit so LM can automatically convert all the old style exits in the level to use the new enhancement.
... it makes perfect sense to me...
Sanfire
Posts: 3/6
instead of being an ass you could have just told me. Since you obviously took the time for this post you could have posted what to do also.


For your information I have read the help file and dont quite fully understand it.
The Kins
Posts: 238/352
Originally posted by THE FORUM ANNOUNCEMENT
Do not post questions without reading the Lunar Magic help file first.
Sanfire
Posts: 2/6
Well I'm using lunar magic for a super mario world hack. Call me a n00b but I cant quite get the pipes to work. I dont know how to point them in the direction of the level I want them to go to. Well hell, I dont know how to point them to any level. Can anyone please explain this?
Acmlm's Board - I3 Archive - SMW Hacking - How do i use the pipes?


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