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05-19-24 02:26 PM
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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 Workshop
  
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UserPost
Electrify
Posts: 6/15
thank you! this looks like a great program!
Dan
Posts: 166/219
Here. It's also the first result if you type "SMB3 Workshop" into Google.
Electrify
Posts: 5/15
Where do you get this program? Can someone please give me a link?
hukka
Posts: 10/14
Originally posted by Raccoon Sam
Originally posted by hukka
I already have another project which requires extensive documenting


Do tell.


Well, it's not related to ROM hacking... It's a DJ'ing proggy called Decks. Started long before SMB3WS.
Raccoon Sam
Posts: 427/1040
Originally posted by hukka
I already have another project which requires extensive documenting



Do tell.
hukka
Posts: 9/14
Klinsk, the closest to such I think is smb3ws\data\data.dat.

Actually, my reluctance to write proper documentation is more attributable to my laziness than a lack of English skills. I already have another project which requires extensive documenting, and I just can't be bothered to do it with SMB3WS right now. If someone else wants to write a core documentation for it, I'd be glad to fill in/correct information in it.
Raccoon Sam
Posts: 426/1040
Originally posted by hukka
I haven't written any proper help files because English is not my native language; writing sensible documentation would take too much time and effort for me. If someone else wants to write some documentation on its use, I'd be happy to complement it and ship it with my editor (with due credit of course).


I'm Finnish and I speak English very well.
I'd be happy to help you.
Klinsk
Posts: 14/15
Where can I see a table which lists all objects? (in general)
Ninetales
Posts: 191/894
As for editing treasure chests, you must have the following three objects in your level:

Enemy D6: Puts item in Treasure Chest (may crash game)
Enemy 52: Treasure Chest
Enemy BA: Exit on get Treasure Chest

Enemy D6 places an item in the treasure chest. Which item it places is determined by its Y position: Y position $01 puts a Mushroom in the chest, Y pos $0C puts in a Whistle, etc. The table of items goes as follows:
------------------------
$00 Nothing (graphics glitch)
$01 Mushroom
$02 Flower
$03 Leaf
$04 Frog Suit
$05 Tanooki Suit
$06 Hammer Bros. Suit
$07 Jugem's Cloud
$08 Magic Wing (P-Wing)
$09 Starman
$0A Anchor
$0B Hammer
$0C Warp Whistle
$0D Music Box
$0E and above: Glitch items
------------------------


Enemy 52 is the actual collectable treasure chest.

Enemy BA ends the level when the treasure chest is collected. While not necessary, not including it causes the level timer to remain frozen at the time at which Mario collected the treasure chest.
hukka
Posts: 8/14
I haven't written any proper help files because English is not my native language; writing sensible documentation would take too much time and effort for me. If someone else wants to write some documentation on its use, I'd be happy to complement it and ship it with my editor (with due credit of course).

As for modifying colors, open a level, then open the Palette Editor and it will display the colorset the current level is using. Choose a color in the bottom box (NES palette), then click on a color in the upper color box to change it to the color you selected before. (See, this is why I don't write manuals.)
When done, click Apply to view the changes you've made to the palette.

You can't change enemy colors with my editor right now.
Klinsk
Posts: 12/15
I'm currently hacking SMB3, and I've to say, it's going pretty well. It's a nice editor, very user-friendly, but I have to think of it...why aren't there any tutorials or a decent Help file available where 'the basics' are included. I mean, how the hell can you alter sky colors, world map colors, creature colors, special features (hidden chests with whistles). I took a look at the Grahpics Palette, it seems to be that you must first create a colorscheme, and so you can invert it in your game, right?
Acmlm's Board - I3 Archive - ROM Hacking - SMB3 Workshop


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