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User | Post |
T.Geiger Posts: 18/26 |
Now go get working on Temporal Flux!
I am working on a different project at the moment. I plan to release it sometime in the latter half of this year (hopefully third quarter). Temporal Flux v2.5 is on the docket after that. Hope to release by the end of the year (some work already done). ---T.Geiger |
VinceIP Posts: 4/47 |
Nice.
Now go get working on Temporal Flux! |
T.Geiger Posts: 17/26 |
I am releasing the source to an old project of mine. People seem to replicate some of the work in these projects about once every year or so. Figured I would release this to try to cut down on some of the duplication of effort.
Final Fantasy VI Extract From the release doc: - PeerFF6Extract . program designed to read in data from the US version of the SNES game Final Fantasy VI, and extract it to a useful format. I was working on this heavily until I was approached to write the program that would eventually become Temporal Flux. Much of the code is commented out, since I was not focusing on this or that bit of information at the time. I think the only thing the program outputs right now are the location maps. Requires EPFF6Extract (below). This is probably not an item to get overly excited about, and I think the people I have seen working on this sort of stuff most recently have already progressed this far. ---T.Geiger |