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05-29-24 08:59 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Problem with a sprite...
  
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Yaradovich
Posts: 28/37
EDIT: Figured it out, sort of. Thanks!
Spikehead777
Posts: 33/36
Did you try changing the sprite header? You want to hit the blue poison mushroom on your toolbar, it's next to the Mario head. Then, in the dialog box, change the second value. Just play with settings until you get it right. I hope that helps.

EDIT: I spent too much time reading today's comics. Pac-Man took the glory...
EDIT2: But I can still try to get the second question!

Answer is, no, you're changing the sprite graphics, not the FG/BG graphics. They're two seperate graphics files loaded, so you can have two different settings. If you want to use fireballs in a regular grass level, change setting two. If you want a cave tileset, and you want to use the brown platform, change setting two. If you want...you get the point, hopefully.
Yaradovich
Posts: 27/37
So it can only work with one FG/BG tileset?
Pac
Posts: 393/804


Magenta: Click here.
Green: Change that to 2.
Orange: Voila.
Yaradovich
Posts: 26/37
The "Brown Platform on a Chain [A brown platform on a chain that swings around when Mario jumps on it]" sprite isn't working as I'd like. When Mario jumps on it, the far left tile of the platform turns into a cloud and it looks sort of stupid.

Can anyone tell me how I can avoid that from happening (Besides removing it from the level)? I tried removing all the other sprites, tried moving all the objects around from it, changing where it is, and it STILL won't work right!

Any help/info would be nice, thanks!
Acmlm's Board - I3 Archive - SMW Hacking - Problem with a sprite...


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