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06-26-24 05:06 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Okay lets try this again.
  
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Mozeki
Posts: 69/160


See, a menu-driven program like that may be perfectly useable, but it's annoying to have to type "1[enter]4[enter]27[enter]3.141592654[enter]Y[enter]" to make Mario's fireballs move faster as opposed to just changing a number in a text box.

Not to be a n00b about that but I couldn't understand that. O and whatever mod around here usually closes topics and surely close this one since I already finished the job.
Skreename
Posts: 690/1427
Actually, I think the main issue with a design like that is the number of "HOW DO I USE THIS TOOL" posts that the mods will have to deal with if it's released. I know it's possible to deal with them, but would they really want to?

Console applications like that ARE rather easy to use, though... But some people are tragically stupid.
HyperHacker
Posts: 2106/5072
Originally posted by Smallhacker
Now that I think about it... My next program will be a console (DOS) program written in C++ with menues like this:

1) Edit blah
2) Enter blah editor
3) View blah data
4) Repoint blah
5) Exit

4_

Enter blah table to repoint:

1D_

$1D - Is this correct?
1) Yes
2) No

1_

Enter new address:
F268_

$F268 - Is this correct?
1) Yes
2) No

1_

ZOMG ERROR n00b

1) Edit blah
2) Enter blah editor
3) View blah data
4) Repoint blah
5) Exit

...and no graphics whatsoever.


See, a menu-driven program like that may be perfectly useable, but it's annoying to have to type "1[enter]4[enter]27[enter]3.141592654[enter]Y[enter]" to make Mario's fireballs move faster as opposed to just changing a number in a text box.
Mozeki
Posts: 62/160
okay i'm done. thanks to all of the people who posted in this topic.
Skreename
Posts: 631/1427
He means the 9th row. They're palette entries 80-8F, meaning the 9th row and all columns.

EDIT: Actually, I think putting the mouse over it shows the palette entry number. It's the row that changes when you mess with the Mario/Luigi/Fire Mario/Fire Luigi setting.

EDIT AGAIN: It's the 9th down, not the 8th. It's the one that lists the palette number as 8 on the right hand side. I wasn't sure if it counted from 0 or 1, but the first row is row 0.
Mozeki
Posts: 61/160
Originally posted by Pac-Man
Well then, just copy all of the colours (80 to 8F) over to a level in your rom (one without a custom palette) and save RGBs to ROM. You'll have to copy the colours 1 by 1. To copy, left-click on the colour and press Return, and to paste, right-click.

uh where is 80? Do you mean the 8th line down to F across?
Pac
Posts: 381/804
Well then, just copy all of the colours (80 to 8F) over to a level in your rom (one without a custom palette) and save RGBs to ROM. You'll have to copy the colours 1 by 1. To copy, left-click on the colour and press Return, and to paste, right-click.
Mozeki
Posts: 60/160
I already did copy
GFX and changed the tilemap myself. All is left to do is pallete.
Pac
Posts: 380/804
Originally posted by Soulblader88
Besides the following person:
peter_ac

I still help people; don't be stupid.

If you're copying the GFX from another hack (cough, cough), you'll also need to copy the tilemap code, which is stored between x620c and x638b.
Smallhacker
Posts: 547/832
Originally posted by Soulblader88
have not been forced to or have encountered programs without "GUI"

That's a big problem today. Computers are too easy to use (when they work correctly, that is). Nobody has to learn about DOS, command lines and such stuff.
Mozeki
Posts: 59/160
Originally posted by Smallhacker
Why do people always assume that programs without GUIs are DOS programs? What's wrong with DOS programs?


1) Because people like me (Just a junior to the P.C tech) have not been forced to or have encountered programs without "GUI" But have seen what DOS looks likes and thnik they are the same.

2) Being in past events. (fixing something on someone else's P.C) that person told me to run DOS. Though I was pretty young back then that program taunted me and made me feel dumb. Since I have always hated DOS. Now since i am doing things like this. I guess learning alittle thing or two with DOS isn't a half bad idea.
Smallhacker
Posts: 546/832
Now that I think about it... My next program will be a console (DOS) program written in C++ with menues like this:

1) Edit blah
2) Enter blah editor
3) View blah data
4) Repoint blah
5) Exit

4_

Enter blah table to repoint:

1D_

$1D - Is this correct?
1) Yes
2) No

1_

Enter new address:
F268_

$F268 - Is this correct?
1) Yes
2) No

1_

ZOMG ERROR n00b

1) Edit blah
2) Enter blah editor
3) View blah data
4) Repoint blah
5) Exit

...and no graphics whatsoever.
C:/xkas bio.asm
Posts: 890/1209
Originally posted by Smallhacker
Edit: And by the way. What's wrong with DOS programs?

I wonder that too, I mean, I saw some DOS program without any command line at all and when I was young our CPU was almost only working in DOS mode. I bet the problem is people lazyness to learn how the program work
Smallhacker
Posts: 544/832
Why do people always assume that programs without GUIs are DOS programs? Blitz Basic (the programming language I'm using) doesn't come with a built in GUI, and I'm not wasting time making one just because people can't figure out how to enter file paths correctly (for instance, it's "C:/directory" or "C:\directory", not "C:directory"). Maybe I should make my next program command line based just to piss people off?

Edit: And by the way. What's wrong with DOS programs?
C:/xkas bio.asm
Posts: 887/1209
then download it again to get these file back, and renember, everytime a program come with some obscure .dat or .dll ALWAY put them in the same folder than the program
Mozeki
Posts: 57/160
Okay now i got it to work. Thanks.
C:/xkas bio.asm
Posts: 886/1209
*sigh* did you moved smwpte_desc.dat and smwpte_set.dat too when you moved smwpte.exe?
Mozeki
Posts: 56/160
Okay now after I put that there. there is an error after that that says decription file not found.
C:/xkas bio.asm
Posts: 885/1209
just put the editor in the same folder than your ROM and then directly enter the ROM name

example: mysmwhack.smc
Mozeki
Posts: 54/160
Okay look at what I mean below. This is the hardest part so far.
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - SMW Hacking - Okay lets try this again.


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