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11-01-24 12:28 AM
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Acmlm's Board - I3 Archive - SMW Hacking - The very best of "It Never Happened!"
  
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cpubasic13
Posts: 546/1193
Mario's Fun Levels: First hack. Had some graphics overworld problems, but overall wasn't bad. Canned due to me finally being able to do ExGFX and not wanting to rework all the levels...

Cpubasic's Land: Gah. It was... bleh. I sort of screwed it up with a background change for a majority of the levels. Turned out crappy...

Basic Land: I... lost the rom that had my current level I was working on then... since then, I lost interest...
Adamant
Posts: 146/281
Originally posted by Alastor the Stylish
In general, if I can something, it's because it didn't live up to my standards...


Unlike Kyouji's Mario World?

If you ignore trash like "Super Luigi Bros", where I turned Mario in SMB into Luigi, I believe I released everything I ever worked on. Sure, it all sucked, but luckily it's nowhere to be found on the net anymore.

Well, apart from "Super Mario World Redblazer", which can be found in any complete collection of SNES roms, but that one was a crappy, unfunny Aprils fool hack I'm not sure why I created. Still, it somehow managed to be more playable than "Wario's World".

I do remember planning a Star Wars-themed SMB3 hack based on the first movie, though, with Mario as Luke, Bowser as Vader, and all the stages being set in either the Tatooine desert, Mos Eisley or the Death Star. It never moved beyond the "planning" stage, however. Maybe I realised having the three first worlds being desert worlds wasn't such a good idea?

There's also that hack I'm sure a lot of people have been wanting to create, based on level maps drawn as a kid before having even heard of rom hacking. Never managed to find those maps, though, and all I remember was that the stages were all extremely short and uneventful.

Oh, and i also started a couple of FF1 hacks, which never got beyond some simple graphic and dialouge changes in Coneria and the Temple of Fiends, but I doubt those are of much interest.
spel werdz rite
Posts: 1029/1796
Super Mario Grass Land: a hack that incorporated all-grass levels. It was actually very good, but school got in the way and I totally forgot about it till now. I should pick it up, those were good levels.

Mario's Block World: the name should be a hint. I suspended this hack due to the numerous amount of people claiming that too many blocks cause slow downs. If I find a way around this (maybe sacrificing some levels) I'll pick it up. The irony was that I stopped using Blocktool and inserted them manually after find a way that saves A LOT of space! The levels were very good and challenging, so I should pick this up.

Zelda Challenge: this hack was mainly altering levels slightly to make a bigger challenge. The levels got more creative the further I went on until Ganon's castle where it was a complete remake. An irreversable door problem destroyed the entire castle and I deleted it ... YES! Deleted it!
I'll probably restart with more original levels, and a more interesting last level ...
Glyphodon
Posts: 273/536
Good. You know, I hear making a hack that people don't think stinks out loud is a very nice alternative to beating anything up.
The V
Posts: 98/100
Super Mario Starlight DX was never finished. I figured that it was unrecoverably glitched. I was never gonna hack again after that until I found an unfinished version of the original Mario Starlight and decided to start again. That's how Super Mario Starlight Remix was born. I'm not about to start beating myself up just because you guys thought it stunk out loud.
Alastor
Posts: 5618/8204
What about Super Winter World, Darkmatt?
Darkmatt
Posts: 9/37
Oh gods, I remember back when catastrophy struck every chance at me finishing a hack. >> I can get demos out, but I can NEVER finish a hack.

Super Mario World Advanced: Old computer death, took this as well.

Mario World: The New Lands: I slipped on keys and locked the rom that had this.

50 levels made on an old computer ( Was not planning to release as a hack ) : Old computer death, again, and that pretty much made me stop mario hacking after I got a new computer. Moved on to MMOs.

What really sucks, is that I could've finished some of these hacks if I wasn't unlucky enough to have computers died and have knowledge of backups. And all my old hacks sucks since they were made way, way back in 2002, where expectations and technology was low.

I hate what happens to my rom hacks.
Billiards Koopa
Posts: 46/174
Spooky Mario Bros. I didn't cancle it, but some mofo stole the laptop I had it on.
Glyphodon
Posts: 234/536
Originally posted by Shyguy
This is becoming a General Project wannabe...


Except not at all since this is for stuff that's supposed to be bad.

If this were a General Project Watanabe its father dies in nearly every time period.
HyperHacker
Posts: 2103/5072
I finish my hacks, it just takes forever. I did have my first really stupid just-testing-LM-not-intended-for-public-release SMW hack released somewhere, it was under someone else's name but the hack itself has my name in it.

Also I saved over a really cool level too. It's important to remember that when you press Save in a hex editor it writes the entire ROM back from memory.
Juggling Joker
Posts: 174/225
Some old rip work of mine that I may still have on a backup CD somewhere:


All tilesets are from Jellyboy for SNES. Those of you in the know recently saw a more updated version of the Skyscraper tileset that I'll probably release sometime or another.

And old old OLD screenshot of a level in progress I once asked questions about when I was still a wee lad:

I don't remember much about the level, to be honest. Very hilly, I guess.

I went cruising down memory lane and tried to find some of my early hack work, but no dice. I guess my early stuff was just too good (or bad) for this world. Ah well.
Yaradovich
Posts: 30/37
I once made a level out of only note blocks. Mario would bounce off of one and never stop until he got crammed into a little crevice and squished.
Squash Monster
Posts: 233/296
I was going to do a hack with one single extremely large level. Metroid-style, with the exploring and the whatnot. The switch palace blocks were going to be the only ones with items in them, so you had to find the giant switches throughout the level to get mushroom, fire, and cape power. That, combined with a rather centrally located midpoint, were going to make the game playable despite the single-level design.

I even had the entire level/game plotted out on graph paper, so the entire thing would make spatial sense and whatnot.

I was also going to make it a lot less overtly Mario-y. Like they did with all the Mario RPG and Paper Mario games and whatnot. Cut down on the goombas and other things we've seen a thousand times, and replace them with the cliches we'd expect anywhere else, which seem surprising and fresh when mixed with Mario.

Like these trolls:
Raccoon Sam
Posts: 423/1040
Super Mario's RAM/ROM address value change wonderland.
Neo
Posts: 146/195
Yes, i got some never Finished Hacks

Mario - Time Attack:


I got Bored and cancle it

Super Mario Kart:

I had Problems set the Car GFX in and setting the Speed of Big Mario. Thats why i cancel it
Deleted User
Posts: 1219/-7750
This is becoming a General Project wannabe...
FPI
Posts: 115/197
Btw, is this only limited to SMW-hacks?

So far, I don't have any "never happened SMW"-hacks.
But if it comes to hacks in general, I have a never finished SMB3-hack. It was the first hack I started, shortly before I found Lunar Magic on zophar's and I decided to cancel the SMB3-hack and started with SMW.

Here are a few crappy screens:


The main reason because I cancelled that hack, was because with the editor it wasn't possible to change the sprite's location or even the sprite at all, so I was very limited with what I could do at this time.

Besides that, I created two levels for an SMB1-group-hack. But yeah, you probably already know it by now, group hacks get never finished, so no release at all.




So, that's for the hacks. A long time before I started with hacking I tried out a spanish (?) game maker and created a few levels with that as well. But everytime I wanted to add a third level after the second one, the second level ended up with the death animation (you don't losed a live, but it still looked wrong). Compared to hacking it was also a long progress, I had much free time at this point but I still needed a full week to finish a (short) level, and besides that the game runs much too fast on newer computers, which sucks.

Here are some crappy screens, custom GFX was done by MS-Paint-power, haha.



And of course I have over 100's of levels just.... on paper. That was the start of everything for over ten years, but most of the levels I did on paper will be probably never playable because they are just too big. At least I managed to get three of these "old classics" of mine in my actual hack.
Sukasa
Posts: 828/2068
Eh, one thing that never came from my PC was a game where bowse rhad this huge second fortress built into the side of a rock wall... not a good level at all.
Skreename
Posts: 615/1427
Originally posted by Someguy
(Codenamed after it's attempted first objective, "Mario has a butt for a head world")

Okay, I know this is just my immaturity shining through, but I find that rather amusing for some stupid reason. Just the sheer... weirdness of it.
Someguy
Posts: 89/124
I have so many old hacks and hack ideas, including one with a Game & Watch and Ice Climber levels, one with Kirby's Adventure graphics, one with Kirby's Dreamland 3 graphics, one with mods of unused level layouts, one with failed Sonic Advance Sonic graphics, atleast one failed attempt at finding Mario's tile data before it was discovered(Codenamed after it's attempted first objective, "Mario has a butt for a head world"), a not started SML2 remake with SMW's shading style()that was canned because others started on their own before I could get a surprise demo out, and probably lots of others.
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Acmlm's Board - I3 Archive - SMW Hacking - The very best of "It Never Happened!"


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