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05-17-24 08:44 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Peoples, Peoples.
  
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Cirvania
Posts: 156/1181
Reduce the color depth to 16 using IrfanView, and everything will be (mostly) intact. At the very least, you'll get rid of the graininess that comes as a result of decreasing color depth with other programs.
Skreename
Posts: 580/1427
Hmm... the corner tile has 44 colors in it... You'll definitely have to reduce the color depth quite a bit, most likely by hand. As it is, it doesn't seem like it'll fit.

JJokerDude: Did you read the sheet? "Give Nintendo credit when used, not me."
C:/xkas bio.asm
Posts: 869/1209
if there is less than 16 different color in each 16x16 tile, it should work fine
cpubasic13
Posts: 477/1193
Umm... yes.

Only thing is you'll need to set each 8x8 block to be of a different palette and you could only use certain blocks at a time. Some blocks can work, but others cannot.

So, unless you recolor all of it to work together, I'm going to say no unless you work your butt off in trying to get it with less colors. I counted over 16 colors for the corner grass ground tile...

You could remove some of the shading colors to make it work, but if you want them intact, good luck with that.
JJokerDude
Posts: 34/61
Leave it to JJokerDude!


Hang on...

_______________________________________________________________________________________________

*Looks closely at sheet.*

Yeah, I suppose this could be done; you might need to adjust the colors in the sprites a bit if you want them to work perfectly, but otherwise I'm sure you could.

Um...

You ARE gonna credit the rippers... Right?
Raccoon Sam
Posts: 414/1040
I definitely need to transform this tilesheet into SMW.
All I'm asking is are the colors limited? Could it be possible to implement the following into SMW?
Thanks in advance:

http://img395.imageshack.us/img395/3929/mariotiles0np.png
Acmlm's Board - I3 Archive - SMW Hacking - Peoples, Peoples.


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