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06-02-24 11:42 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Hopefully not a stupid question...
  
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Tanooki Hero
Posts: 20/21
Thanks everyone, this should help alot, sounds like there are few ways to do this. I couldn't find this advice anywhere else, maybe this should be linked to in the that thread with tools for newbies, it would have been useful to me starting, and it might encourage people to not just take graphics from other hacks.
Xeruss
Posts: 247/309
Originally posted by SoNotNormal
On-topic: Believe it or not, the way I usually rip GFX is through BGMapper. I simply make a save state of the tileset I want, wherever that may be, then load it up in BGMapper and export it as a BMP. From there, I copy the tiles into a blank ExGFX file in YY-CHR, then load them up in Lunar Magic.

Of course, you might have a bit of trouble with palettes (I did anyway ) so be careful.



Sounds like you and I use a near identical method, the only things I do different is I change the view pallete of the VRAM GFX before I extract them, (using page up + page down). Also, to transfer pallettes easier, just open two instances of Lunar magic, one containing your new level with the new GFX the other containing any other level, in the second copy, import the savestate, then find which pallete the GFX you ripped uses, then copy (using ctrl+click) and paste between the two... rather simple, but quite helpful...
wtfweb
Posts: 28/124
i use m16-7k to rip backgrounds - and some objects

it's fast since you dont have to manually change colors in the palette (although you made need to rearrange it) and you dont need to piece together the 8x8 tiles into the 16x16 ones you need

if you're new to ripping stuff though it takes awhile to get used to, and there are no really good tutorials on it out there as far as i know. maybe i'll make one sometime
S.N.N.
Posts: 790/2028
You guys have no need to get mad at Pac, he is simply requesting to be noted for his work. Hard or not, whether it's Nintendo's GFX or not, someone still has the trouble of ripping them. I agree with him too - he doesn't want people that don't even have a clue what they are, and use them in their own hack, when they have terrible level design - it just makes them look bad. _¬

On-topic: Believe it or not, the way I usually rip GFX is through BGMapper. I simply make a save state of the tileset I want, wherever that may be, then load it up in BGMapper and export it as a BMP. From there, I copy the tiles into a blank ExGFX file in YY-CHR, then load them up in Lunar Magic.

Of course, you might have a bit of trouble with palettes (I did anyway ) so be careful.

And most of all, good luck
Deleted User
Posts: 57/-7750
I only get 3bpp snes, not 4bpp. Theyre still a bunch of glitchy dots.
Smallhacker
Posts: 540/832
If you have to continue flaming each other, there's a handy feature called Private Messages.

Let's try to bring this thread back on topic... whatever the topic is.
Pac
Posts: 356/804
Alright, can we all drop it now? It's gone way off-topic. _¬
Stifu
Posts: 365/647
Originally posted by Shyguy
Elitism is NOT welcome here.

"Attention: This forum is moderated by elitists"... *cough*
Do you even know what that word means anyway ?
Originally posted by Pac-Man
The point is, so that the average idiot can't come along with no knowledge and experience, and use SMAS GFX; (...) Basically, it just means idiots can't have nice GFX. Of course, anybody who's not an idiot here (and there aren't many of those) can rip the GFX himself.

If you had half a brain, you'd realize THAT is being elitist, in a way. That's not even what I'm reproaching him anyway. But I think he got the point already.

Originally posted by Shyguy
Sorry for being a mod

You mean "acting like"... And yeah, you should be.
Pac
Posts: 353/804
Click options, then tick "use joined GFX files". Pressing the red Super Mushroom in Lunar Magic will cause a folder to appear in the same folder as your ROM, wherein you will find AllGFX.bin. Open that in TLP.
Deleted User
Posts: 56/-7750
Originally posted by Pac-Man
Change the view mode from 2bpp to 4bpp snes.

Also, you can export a palette file in LM and load it in TLP.


Exporting as in using the GFX file on my desktop?
Deleted User
Posts: 1209/-7750
Oh, and about the trolling of Pac, stop it. Elitism is NOT welcome here.

Sorry for being a mod, but Pac is a good friend of mine, and he doesn't need you all's crap. Thanks.
Pac
Posts: 351/804
Change the view mode from 2bpp to 4bpp snes.

Also, you can export a palette file in LM and load it in TLP.
Deleted User
Posts: 54/-7750
I get it now, okay? I know how to decompress GFX now and editing them in a tileeditor.Just how do I set the GFXs in the tile editor into a perfect mode? When I open them, theyre all black and yellow.
Deleted User
Posts: 1208/-7750
You have to GO. Go now. Sure, you're an inocent dude looking for help, but do you have to be so... STUPID in doing so? You make yourself look worse! Edit your last post, now!

Edit: Thank you.
Deleted User
Posts: 53/-7750
Yes thats it! Extracting!
Pac
Posts: 350/804
Why? cuz he said trojanised??

If your computer thinks YY-Chr is a trojan virus, there's nothin really you can do about it after that. Get to know how to use TLP instead. Use it to open the GFX that LM extracts.
Deleted User
Posts: 52/-7750
I hope thats not sarcasm, but thx.
Deleted User
Posts: 1207/-7750
You come up with the best, words, Remoga. THE BEST.
Deleted User
Posts: 50/-7750
Now I want to get ExGFX inserting right but most tile editors are hard to understand. I cant use YY-chr cuz it will always be infected with a virus. An antivirus program keeps telling me that and it says thatI can heal it. If I heal it, the program will no longer be infected, right? WRONG!! Its still trojanised.

If I use another tile editor like Tile Ed pro, it will open safely for me. But I dont know how to use it. Like getting the tiles proper image and how to use them respectively. Im posting this cuz I want to edit Mario and Luigi GFX.

Does anyone have a guide or help file that will help me out?
Pac
Posts: 348/804
And you are...?

A nobody, that's right.
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Acmlm's Board - I3 Archive - SMW Hacking - Hopefully not a stupid question...


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