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0 users currently in SMW Hacking. |
User | Post |
Clockwork JB Posts: 257/267 |
Thanks, it seems to be working now. It doesn't matter about the pallete, I just made the sprite blue. In case anyone was wondering, I'm changing rex into one of those tall shyguys from YI. |
Smallhacker Posts: 507/832 |
Originally posted by Pac-ManEhem... You posted the address yourself. Originally posted by Pac-Man (c = color) |
Pac Posts: 291/804 |
No one knows how to change Rex's palette yet. My advice would be to just use colours B8 to BF for a different palette.
And about the tile thing, I remember somebody posting how to fix it on the old board last year. I'll take a look for it now; if I find it I'll post it here. EDIT: I couldn't find a thread with the issue, but I found a chunk of data on Rex (I've highlighted what you need in pink): ------------------- Rex -------------------- 0x1984C rex tile horizontal displacement table (0xC entries for facing left, 0xC entries for facing right) 0x19864 0xC entries (rex tile vertical displacement table) 0x19870 0xC entries (rex tiles) 0x1987C 2 entries (rex walking left info, rex walking right info) xyppccct format 0x19714 <- normal rex walking speed (loaded at instr $03/9564) 0x19716 <- smushed rex walking speed |
Clockwork JB Posts: 256/267 |
I'm still working on Clockwork Adventure, just in case anyone was wondering, but I've come across a problem with the rex sprite. As you know, the top half of rex is shifted 16 pixels to the left in game. Is there a way to change it so that the top half is parallel with body (making the sprite a 16x32 square)? Also, I'm having trouble changing the pallete rex uses. I'm using Mikeyk's new sprite tweaker and Smallhacker's program, is there another way to change the pallete, or a different program that might work? |