(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-28-24 05:11 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Rex Problems...
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Clockwork JB
Posts: 257/267
Thanks, it seems to be working now. It doesn't matter about the pallete, I just made the sprite blue. In case anyone was wondering, I'm changing rex into one of those tall shyguys from YI.
Smallhacker
Posts: 507/832
Originally posted by Pac-Man
No one knows how to change Rex's palette yet.
Ehem... You posted the address yourself.
Originally posted by Pac-Man
0x1987C
2 entries (rex walking left info, rex walking right info)
xyppccct format

(c = color)
Pac
Posts: 291/804
No one knows how to change Rex's palette yet. My advice would be to just use colours B8 to BF for a different palette.

And about the tile thing, I remember somebody posting how to fix it on the old board last year. I'll take a look for it now; if I find it I'll post it here.

EDIT: I couldn't find a thread with the issue, but I found a chunk of data on Rex (I've highlighted what you need in pink):

-------------------
Rex
--------------------
0x1984C
rex tile horizontal displacement table
(0xC entries for facing left, 0xC entries for facing right)


0x19864
0xC entries (rex tile vertical displacement table)

0x19870
0xC entries (rex tiles)

0x1987C
2 entries (rex walking left info, rex walking right info)
xyppccct format

0x19714 <- normal rex walking speed (loaded at instr $03/9564)
0x19716 <- smushed rex walking speed
Clockwork JB
Posts: 256/267
I'm still working on Clockwork Adventure, just in case anyone was wondering, but I've come across a problem with the rex sprite. As you know, the top half of rex is shifted 16 pixels to the left in game. Is there a way to change it so that the top half is parallel with body (making the sprite a 16x32 square)? Also, I'm having trouble changing the pallete rex uses. I'm using Mikeyk's new sprite tweaker and Smallhacker's program, is there another way to change the pallete, or a different program that might work?
Acmlm's Board - I3 Archive - SMW Hacking - Rex Problems...


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.010 seconds; used 349.78 kB (max 386.59 kB)