(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-20-24 01:12 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Baseball Stars MLB edition 1 hack
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Heian-794
Posts: 91/160
Your questions are indeed a bit easier than mine (though the first one is hard to format). Mine are for the heavy history buffs.

Excess offense aside, I really like this hack -- when I played it as a kid we always put MLB teams in.

Found one more tiny glitch -- it looks like you tried to edit the capital J in the small font; it's shifted one pixel to the right. Make a team whose name starts with J and look at the standings.
Dr_Death16
Posts: 27/970
As far as custom team logos go, I liked being able to put the American Dreams and Japanese BlackSox logos and uniforms back into the game in case one wanted to use them as they weren't available as default teams.

My questions were easier than yours but harder than the original's.
Heian-794
Posts: 90/160
Playing your updated hack and it's great!

I liked that you moved the Death logo team to the custom group, and the custom uniform colors look nice, particularly that dark gray one; the shading really stands out on that.

Mets look a little better this time around, too. And I like the team-creation questions! (First one's hard to format, I admit...)
Dr_Death16
Posts: 26/970
Okay I have analyzed the sheet and made various changes, and now I've finished the project. Some players' stats were boosted and others lowered to help a little bit of the power shift. The A's in particular were adjusted. Anyhow, here's my final release of this game, my Baseball Stars MLB edition. Any comments would be noted, thanks for your support, credit is given where its due on the "End Play" screen, and enjoy.
Heian-794
Posts: 89/160
I posted it above, but I should've been clearer about that.

The teams are: 1. Cubs, 2. Yankees, 3. Cardinals, 4. Giants, 5. A's, 6. Mets.
Dr_Death16
Posts: 25/970
What order are your teams in, I only have "Team 1, etc." to go by, I'll make some attributal changes where necessary before release. Thanks for the SS.
Heian-794
Posts: 88/160
OK, here's the original (14 games against each opponent) sheet; there aren't enough additional games to justify making a new one.

But for your info, since then, the Mets and Yankees have continued to dominate.

The Cubs continue to put Bynum in for Lee and the Yanks put Andy P in for A-Rod.

Yanks and Mets tied; Cubs 11 games back, the rest 20 games back or more.

Pujols has 71 HR in 76 games; Delgado 67, Sheffield 63.

Bonds 124 RBI, Pujols 121, Delgado 116, Lee 109.

Farnsworth 2.88 ERA; Rivera, Victor Z., Sanchez, Wanger, Cain, Looper are next.

Carlos Zambrano has 20 wins; Randy Johnson 17, Pedro and Glavine 14.

Wagner 12 Sv, Dempster 8, Street and Sanchez 7.
Dr_Death16
Posts: 24/970
I changed a lot of things, I don't want to say all of them but yes, your title screen is gone for this final version. After I check out your spreadsheet, I'll post my final copy of BS MLB Edition if no changes are made.
Heian-794
Posts: 87/160
OK, let me start making one. I hesitate to look at the ERAs! Seriously, Chicago gives up so many home runs that it's ridiculous. Pump up their pitching by a few points and take some away from Murton and Barrett, who are over-performing by a lot.

(Edit: Spreadsheet is done but someone has to post before I can post it, since I can't edit an attachment into a post. Standings, though, are like this

The teams are: 1. Cubs, 2. Yankees, 3. Cardinals, 4. Giants, 5. A's, 6. Mets.

Standings as of 70-71 games played:



Mets 48-22 ---
Yankees 47-23 1.0
Cubs 39-32 9.5
Giants 28-42 20.0
Cards 27-44 21.5
A's 22-48 26.0


(Edit II: Going to run a few more games and then post that spreadsheet instead. DD, are you changing any of the graphics? Of course I don't mind you using my title screen, but a new one of your own making would really help your hack stand out.)
Dr_Death16
Posts: 23/970
Attach the .xls sheet and I'll download it and take a look. Overall, with bullpens so thin, and with the way game behavior is determined, I believe that it'd be hard to make it so that hitters could maintain their abilities and for pitchers to have good ERAs at the same time, partly because the game was built for a lot of runs and because the ERA formula is a bit off. For example, relief pitchers will take the fall for runners the last pitcher put on base, otherwise, their ERAs would be lower.

I looked through the rosters and attributes again and although some teams are weaker than others, it seems they are good enough to win games consistently (really depends on the luck of the league you're playing) and also they are consistent with the actual rosters IMO. I'm looking forward to analyzing this spreadsheet to help finish this up.
Heian-794
Posts: 86/160
Dr. Death, my simulated league is at about 50 games per team; I'll put together a spreadsheet with full stats and post it.

Some more generic comments:

* All the pitchers need better curves and drops, or power hitters like Pujols, like the Yankees and Mets teams, and D. Lee, need to be weaker. Nobody can get anyone out; there are only four pitchers with ERAs under 4.00.

* St. Louis and San Francisco in particular could use some pitching help.

Should I finish this season or post it halfway through?
Dr_Death16
Posts: 22/970
I'm now finishing up this final release of Baseball Stars: MLB Edition. Many of the aforementioned changes have been made as well as some others. Expect it to be finished and released tomorrow, as that will close this project for good for me and I'm thinking of starting a new hack sometime next week. However, if anyone needs help hacking this game I will still have my notes and will be glad to help out a fellow hacker.

On a side note, any last-minute suggestions or bugs for my Version 1 release would also be appreciated to ensure that I make the cleanest hack possible.
Heian-794
Posts: 82/160
It would have been great if the game kept more stats, but if you've ever played the NES Baseball Simulator 1.000, you'll know why -- it would slow down the simulator to the point where you almost couldn't run a season at all.

Of course, in these days of speed-throttle-able emulators, this problem is solved, but in making Baseball Stars, they (1) didn't keep several important stats and fudged the figuring on others (for example, a pitcher gets a full inning pitched as long as he appears at any point in an inning), plus (2) cut lots of corners when simulating games (no substitutions, simulating numbers only with no actual pitching and hitting, etc.).

Any other readers out there who could give us some hints on ASM?

I've been able to jump right into work on many baseball games because of the common methods of keeping data on players and colors and the like. If someone could figure out how to influence ball flight and stamina in one game we could probably generalize it to many games.
Dr_Death16
Posts: 21/970
Those are both things I'm considering, I know for a fact that I will change some of the created teams' logos and uniforms, the code questions I might look into changing since it won't take very long to do.

Btw your spreadsheet is a nice tool, its too bad BStars didn't keep more stats like SB's and R scored, those would be nice to know as well.
Heian-794
Posts: 81/160
OK; I'll let this season run for a little longer and see what happens. Maybe I'll paste the RAM into that spreadsheet so you can have a complete listing of everyone's stats.

Then I'll work on my own team, sign some players, make some trades, and look at the game from that angle.

Two more things I thought of:

* You kept most of the default colors for the player-created teams' uniforms. (I did too, I admit.) How about some more variety there?

" Also, you kept my 'super team code' questions intact -- don't you want to add your own twist to that?
Dr_Death16
Posts: 20/970
I suppose that's true, I've been able to pitch complete games throwing fire at 44 mph, but I know at any time they could pop one out of the park on me. I'll have to look into studying a bit to see if I can make some assembly changes. I'm going to begin working on my final version today, so if you find any more bugs, don't hesitate to tell me about them.
Heian-794
Posts: 79/160
DD, you could do that, but then someone making their own team wouldn't have any challenge anymore, since the ability to make 15-rated batters will always be there even if the computer doesn't offer any.

What needs to happen is that someone with ASM knowledge has to find out how to reduce the batters' power by about 20%. It's the one giant flaw in this and almost every baseball video game from that era (with the notable exception of Bases Loaded, US edition).

The weak pitching just snowballs -- you give up a lot of runs and tire out your pitchers, so they're all exhausted for the next game, and then of course they can't get anybody out.

Maybe the producers thought that beginners would only enjoy baseball video games if the scores were 11-10 every time, I dunno. Everything else is fine or close to it (a 15-stamina guy can throw a CG if he makes people swing at the first pitch); just cut out all the homers!
Dr_Death16
Posts: 19/970
Lack of pitching stamina is really killing me in my league; it seems the second I lose speed on my pitches (down to 50 or so mph) the cpu starts jacking them out of the park every swing. Frustrating to have to put in relievers in the 3rd inning of a 0-0 ballgame, lol. Thinking about redoing the entire batting system and reducing the offensive attributes of most of the players of every team, tell me what you think of this idea.
Heian-794
Posts: 76/160
Season in full swimg; the Mets are unbelievably good at 22-5. The Cubs have had a resurgence and are chasing the Yankees for second, with Lee leading their team in homers.

Yankees just won a game that winners tend to get once in a while -- 4 in the bottom of the 9th to take down St. Louis after not scoring for six innings in a row!
Dr_Death16
Posts: 18/970
Originally posted by Heian-794


And one error: SF's pitcher Cain is female when he bats!


That's the kind of thing I needed to release Version one for, lol. I'll be sure to fix that bug.
This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - Baseball Stars MLB edition 1 hack


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.003 seconds; used 368.73 kB (max 430.91 kB)