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0 users currently in SMW Hacking. |
User | Post |
JJokerDude Posts: 18/61 |
Alright... Problem solved. Lesson learned - We make backups for a reason. |
Stifu Posts: 335/647 |
You may want to try copying data from your backup into your last version until the problem gets fixed, so as to narrow it down to exactly what needs to be changed back... But do a backup of your ROMs before doing so... |
JJokerDude Posts: 17/61 |
Heh... Sorry. I'm pretty sure I modified spiny and bob-omb to attempt jumping into a shell. I might have also modified Big Boo Boss to be beatable after being hit by 5 fireballs. What could these possibly have to do with the koopas, though?
And yes... I should have made a backup. I have one, but its not so recent; I'd lose quite a lot of data, but I might have to do that. My bad... (I didn't modify any other koopas besides blue and green shell-less, but for some reason red and yellow shell-less are also affected.) |
BMF54123 Posts: 367/876 |
The old, overused saying "BACK UP YOUR ROM!" seems appropriate (though a little late) in this case. |
Clockwork JB Posts: 222/267 |
It's hard to help you when you don't tell us exactly what you modified. |
JJokerDude Posts: 16/61 |
I was messing around with the tweaker and sort of messed up my shell-less koopas. (I didn't actually change the Koopas... They were fine until I modified a few other enemies... I checked the game and for some reason the Koopas wouldn't move...) While this may be a cool effect to use in a hack, I certainly don't want it in this one lol...
Um... A little help, please? |