(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-19-24 10:16 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - A project for SMB3
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
C:/xkas bio.asm
Posts: 868/1209
okay, now you're just becoming stupid, not only did you made another thread asking for the same thing, but, in addition you bumped the old one, where are the mod at time like this?
Giga_Bowser_009
Posts: 21/57
I already made the palette for it, now I just need the whole level to have a slippery characteristic but I need some more info on that.
captain Qball
Posts: 25/28
I'm not familiar with that hack, but I'm guessing what you want is the hilly level to be white (seem like snow) and perhaps have a slippery characteristic? The former would simply be a palette issue, while the latter would be ASM of some sort, though I'm not sure what/where or how much.
Deleted User
Posts: 2/-7750
Are you going to set the GFX on world 1 as Icy world for the level. THAT SHIT WONT WOIK!!!
Giga_Bowser_009
Posts: 6/57
I'm working on a project for Super Mario Bros. 3 and apparently I need help with it.
I want to make an Icy Hilly level like JaSp did with his hack, how do you do that? It's going to be for World 1-2 (The longer version of it will be made for a later world.)
This is the project I want to get done before you try all of World 1's levels.
Acmlm's Board - I3 Archive - ROM Hacking - A project for SMB3


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.002 seconds; used 345.20 kB (max 381.27 kB)