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ghettoyouth Posts: 270/332 |
Originally posted by BMF54123Originally posted by ghettoyouthActually, in this case you're limited by the amount of VRAM the SNES has. There are some things even ASM can't solve... really? and what is with games like DKC? the gfx seems to use a lot of more space than SMW. everytime i look into a DKC-savestate with bgmapper, i'm wondering how they managed to put these huge graphics in the game |
BMF54123 Posts: 366/876 |
Originally posted by ghettoyouthActually, in this case you're limited by the amount of VRAM the SNES has. There are some things even ASM can't solve... |
ghettoyouth Posts: 269/332 |
would require a lot of asm |
Magic_Vampire_Joe Posts: 35/54 |
Right, I'm making my own blocks and graphics. What I need is more 8x8 pages, as I still want to keep the old blocks in tact, editing other things means some distorted objects.
So is there ANY way other than using any ExGfx things to get more foreground 8x8 pages? Please help if you can, I need this stuff or I can't make my hack correctly. Thanks |