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09-24-24 05:30 AM
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Acmlm's Board - I3 Archive - SMW Hacking - HELP!!
  
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ghettoyouth
Posts: 270/332
Originally posted by BMF54123
Originally posted by ghettoyouth
would require a lot of asm
Actually, in this case you're limited by the amount of VRAM the SNES has. There are some things even ASM can't solve...


really? and what is with games like DKC? the gfx seems to use a lot of more space than SMW. everytime i look into a DKC-savestate with bgmapper, i'm wondering how they managed to put these huge graphics in the game
BMF54123
Posts: 366/876
Originally posted by ghettoyouth
would require a lot of asm
Actually, in this case you're limited by the amount of VRAM the SNES has. There are some things even ASM can't solve...
ghettoyouth
Posts: 269/332
would require a lot of asm
Magic_Vampire_Joe
Posts: 35/54
Right, I'm making my own blocks and graphics. What I need is more 8x8 pages, as I still want to keep the old blocks in tact, editing other things means some distorted objects.

So is there ANY way other than using any ExGfx things to get more foreground 8x8 pages?

Please help if you can, I need this stuff or I can't make my hack correctly.

Thanks
Acmlm's Board - I3 Archive - SMW Hacking - HELP!!


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