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0 users currently in SMW Hacking. |
User | Post |
Alastor Posts: 5082/8204 |
Let's put it this way, Riku.
There is a reason that his name is red... And it's not because we at staff worry he's getting too smart. |
Riku Posts: 953/1823 |
Honestly, I don't think ASM and custom graphics make the game ultimately special. I think its good solid level design. Level design that draws us into the game and shows the overall hacking ability.
Its starting to sound like you would just chop a SMW ROM in four-hundred pieces, throw in some random graphics, choppy level design, an unedited overworld, any ASM you get, duct tape it all together and expect it to be the greatest hack of all time. If it gets to this point... No... |
Smallhacker Posts: 501/832 |
Do it yourself, forget about it, or wait for someone to do it without you asking for it.
No excuses. |
Deleted User Posts: 20/-7750 |
Nothing. If you want to ASM for me, I will let you test my newest hack! *wink wink* |
C:/xkas bio.asm Posts: 802/1209 |
Originally posted by Remoga Sanctum wait, since when we need to be lucky to be asked for help |
Deleted User Posts: 19/-7750 |
I dont ASM. I do things simple and plain lame. If anyone is lucky, then I CAN ask for your help to ASM the parabeetle code into my hack just this once. |
Deleted User Posts: 14/-7750 |
Blah blah blah, I know! I dont think I will put them in. |
The Kins Posts: 215/352 |
Originally posted by Remoga SanctumOK! THAT'S NICE TO HEAR! |
Deleted User Posts: 11/-7750 |
SMB3 PARABEETLE??? NOW I SO WANT THAT IN MY HACK! |
C:/xkas bio.asm Posts: 749/1209 |
amazing stuff BTW I already made a rideable 1x1 sprite for testing the rideabillty code, but it was very crappy PS: I know your new username is DMiner but for me you will alway be Mikeyk |
mikeyk Posts: 4/89 |
Bio, If you'd like to see how I handled making a 1x1 tile ridable enemy, I've attached the asm code i used to make a smb3 parabeetle. |
C:/xkas bio.asm Posts: 746/1209 |
actualy, I don't believe this will be that hard to do, I already found the rideability code for the mega-mole, and it should be easy to add it in another sprite code |
Smallhacker Posts: 499/832 |
Originally posted by The KinsOriginally posted by Remoga SanctumIf we could convert how wrong you are into energy, the fossil fuels crisis would be well and truly over. You win the internet. Replay? (Y/N) |
The Kins Posts: 214/352 |
Originally posted by Remoga SanctumIf we could convert how wrong you are into energy, the fossil fuels crisis would be well and truly over. |
Deleted User Posts: 10/-7750 |
I guess. I could try this out. I bet its rather easy (I hope). |
BMF54123 Posts: 361/876 |
Why not try to learn for yourself? _¬
Most SMW ASM hackers are either too busy or simply unwilling to spend time figuring out things like this... |
Deleted User Posts: 9/-7750 |
OOhh jeez. Thats not my skill. Can I recommend someone who could do this kind of stuff? |
asdf Posts: 2277/4077 |
Actually, that is part of their sprite code, not part of their flags. If you want to have a sprite you can stand on, you'll have to do extensive hacking to create one. |
Deleted User Posts: 8/-7750 |
I think its two. I saw the platforms in the fuzzy lvls and I saw Mega Mole and they have one thing in common....
theyre sprites. ....o yeh. They use unknown bit #2. lol |