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06-18-24 09:32 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Which MWR button allows sprites to be standable?
  
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Alastor
Posts: 5082/8204
Let's put it this way, Riku.

There is a reason that his name is red... And it's not because we at staff worry he's getting too smart.
Riku
Posts: 953/1823
Honestly, I don't think ASM and custom graphics make the game ultimately special. I think its good solid level design. Level design that draws us into the game and shows the overall hacking ability.

Its starting to sound like you would just chop a SMW ROM in four-hundred pieces, throw in some random graphics, choppy level design, an unedited overworld, any ASM you get, duct tape it all together and expect it to be the greatest hack of all time. If it gets to this point... No...
Smallhacker
Posts: 501/832
Do it yourself, forget about it, or wait for someone to do it without you asking for it.
No excuses.
Deleted User
Posts: 20/-7750
Nothing. If you want to ASM for me, I will let you test my newest hack! *wink wink*
C:/xkas bio.asm
Posts: 802/1209
Originally posted by Remoga Sanctum
If anyone is lucky, then I CAN ask for your help to ASM the parabeetle code into my hack just this once.

wait, since when we need to be lucky to be asked for help
Deleted User
Posts: 19/-7750
I dont ASM. I do things simple and plain lame. If anyone is lucky, then I CAN ask for your help to ASM the parabeetle code into my hack just this once.
Deleted User
Posts: 14/-7750
Blah blah blah, I know! I dont think I will put them in.
The Kins
Posts: 215/352
Originally posted by Remoga Sanctum
SMB3 PARABEETLE??? NOW I SO WANT THAT IN MY HACK!
OK! THAT'S NICE TO HEAR!
Deleted User
Posts: 11/-7750
SMB3 PARABEETLE??? NOW I SO WANT THAT IN MY HACK!
C:/xkas bio.asm
Posts: 749/1209
amazing stuff Mikeyk DMiner, I bet everybody will now want them in their hack
BTW I already made a rideable 1x1 sprite for testing the rideabillty code, but it was very crappy

PS: I know your new username is DMiner but for me you will alway be Mikeyk
mikeyk
Posts: 4/89
Bio, If you'd like to see how I handled making a 1x1 tile ridable enemy, I've attached the asm code i used to make a smb3 parabeetle.
C:/xkas bio.asm
Posts: 746/1209
actualy, I don't believe this will be that hard to do, I already found the rideability code for the mega-mole, and it should be easy to add it in another sprite code
Smallhacker
Posts: 499/832
Originally posted by The Kins
Originally posted by Remoga Sanctum
I bet its rather easy (I hope).
If we could convert how wrong you are into energy, the fossil fuels crisis would be well and truly over.


You win the internet.

Replay? (Y/N)
The Kins
Posts: 214/352
Originally posted by Remoga Sanctum
I bet its rather easy (I hope).
If we could convert how wrong you are into energy, the fossil fuels crisis would be well and truly over.
Deleted User
Posts: 10/-7750
I guess. I could try this out. I bet its rather easy (I hope).
BMF54123
Posts: 361/876
Why not try to learn for yourself? _¬

Most SMW ASM hackers are either too busy or simply unwilling to spend time figuring out things like this...
Deleted User
Posts: 9/-7750
OOhh jeez. Thats not my skill. Can I recommend someone who could do this kind of stuff?
asdf
Posts: 2277/4077
Actually, that is part of their sprite code, not part of their flags. If you want to have a sprite you can stand on, you'll have to do extensive hacking to create one.
Deleted User
Posts: 8/-7750
I think its two. I saw the platforms in the fuzzy lvls and I saw Mega Mole and they have one thing in common....


theyre sprites.


....o yeh. They use unknown bit #2.

lol
Acmlm's Board - I3 Archive - SMW Hacking - Which MWR button allows sprites to be standable?


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