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06-26-24 04:35 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tweaker
  
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Magic_Vampire_Joe
Posts: 46/54
It's an excellent program, no problems at all!

It's much better than Mario World Reconfigurator.

Possibly my fave part is being able to change the pallette, as you can't do this directly with LM.

Thanks for making such a cool program!
mynameisbob
Posts: 71/126
I haven't seen anything that will destroy a ROM. Just don't mess with the ones that are unused.
Magic_Vampire_Joe
Posts: 41/54
Jesus this looks good. Am going to download it the moment I get home. From what people have seen from it, are there ANY problems that may destroy my rom??
Tanooki Hero
Posts: 1/21
I've read these forums for a while, and I'm happy that my first post will be a contribution and not a stupid question. Unknown Bit 9 makes an enemy invulnerable to damage from mario sliding down a slope. Found it accidently when playing with reflecting fireballs in a room with slopes. Tested it with other several other sprites.
mikeyk
Posts: 6/89
I was indeed planning on putting Graphic Byte 2 in the tilemap dialog, as it is only used for sprites <= 0x53
Pac
Posts: 274/804
Graphic Byte 2 from Mario World Reconfigurator doesn't seem to be in Tweaker.

For those who don't know, Graphic Byte 2 determines how far along the table, the list of frames (and the tiles they use) starts. I always find this byte useful for changing the tilemap of a sprite that has just one frame, and I can avoid modifying the actual table and potentially corrupting the tilemap of other sprites.

But DMiner, I assume you're going to put this in the Change Tilemap Dialogue, right?
mikeyk
Posts: 5/89
Hey everyone,

Yes, this is mikeyk now going by a new name. I've been gone quite awhile, but have had some free time lately. I do have a quick update to the program. More previously unknown things are defined now. Get the new version here... Tweaker 1.1

I was hoping to make some more significant changes, but I've been having a little trouble. I need to do some more learning about dialogs before adding anything major, but hopefully I keep interest in this project and turn it into a more powerful editor.
mynameisbob
Posts: 69/126
Well done. This seriously helps my new hack I'm working on.
Deleted User
Posts: 1/-7750
Great work Mikeyk (or DMiner now )!. This is a great tool for all of us .
C:/xkas bio.asm
Posts: 755/1209
Originally posted by peter_ac
Originally posted by Bio
hi Mikeyk

Is that really mikeyk?


yes, he is, I'm happy to be the first one to notice it, it was obvious if you look at sprite tweaker URL:
http://home.comcast.net/~dkaminski/tweaker.zip
now compare with the scrolling pipe URL
http://home.comcast.net/~dkaminski/pipes/pipes.html

and finally, this post is the final proof
ghettoyouth
Posts: 268/332
wow, this is just awesome!
JJokerDude
Posts: 15/61
Yes... Much easier to use than MWR! Can't wait to see it when it's finished! (Sweeeeeeeeeet...)
Pac
Posts: 264/804
Originally posted by Bio
hi Mikeyk

Is that really mikeyk?

This program is quite useful, and a lot more user-friendly than MWR. The finished product should be awesome!
Clockwork JB
Posts: 220/267
Well, it works. Nice and simple to use too. This is a good program, which eliminates the need to wade through ASM and whatnot. I hope you make more like it.

Table breaking layout removed -Smallhacker

EDIT: Ooops. Thanks Smallhacker
Davros
Posts: 95/310
You can even change their speed even though it isn't available on all sprites. At least it can disable the fireball and cape killing separately.

Nice work!
Skreename
Posts: 308/1427
That looks rather cool.. .And it actually has a decent number of the unknown bits defined. That's always nice.
asdf
Posts: 2279/4077
Good job on this. Hopefully, this will prove to be a more effective sprite editor than MWR. That thing usually caused bugs galore with my hack.
C:/xkas bio.asm
Posts: 743/1209
Originally posted by DMiner
Let me know if anyone has any confirmed information about unknown bits or ASM pointers for sprites above D9.

Try it out here

hi Mikeyk, the only information I have to add is that unknow bit 13 used to make certain ennemy stopped by wall(try it with bullet bill)
Cruel Justice
Posts: 1084/1637
Interesting!
You can change palettes which means, I can use my gigantic beetle sprite on the monty mole.

At first I thought it was a joke.
mikeyk
Posts: 3/89
I'm attempting to learn some windows programming. As a porject to get me started, I decided to make a utility like MWR. It is very similar, but should be safer. It won't overwrite any data that doesn't belong to the sprite. Let me know if anyone has any confirmed information about unknown bits or ASM pointers for sprites above D9.

Try it out here
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tweaker


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