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05-28-24 07:41 AM
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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 Question - Status Bar
  
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C:/xkas bio.asm
Posts: 739/1209
Originally posted by Rockman
Thank you JaSp. I'm still having trouble when you flip the item bar on the map screen, the goal card boxes come back again.

0x3C12F: status bar buffer(horizontal level and world map)
0x3c0b0 : status bar buffer(vertical level)
0x341F7: status bar buffer(for after you flip back)
Rockman
Posts: 67/91
Thank you JaSp. I'm still having trouble when you flip the item bar on the map screen, the goal card boxes come back again. But, this is what I'm half done with:





Only one goal card box which displays your current powerup.
JaSp
Posts: 44/89
The centers are dynamically drawn afaik; I remember having had some difficulty to remove them. Actually they depend of the player's goal card addresses $7D9C-$7D9E, try to set a read breakpoint with them and you should find the code easilier.
Rockman
Posts: 66/91
I changed the bytes that display the 2 goal card boxes, yet the centers still remain. I tried figuring out what is keeping them there, but so far no luck. I do know that there are a couple lines of code that switch the graphics being displayed for the status bar, and when you open/close the item side, the goal cards are displayed completely again. I'm guessing that I'm going to have to do something with the PPU Buffer, but I can't understand it at all. Any help I would appreciate it. Thanks.

<-- WTF?
Acmlm's Board - I3 Archive - ROM Hacking - SMB3 Question - Status Bar


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