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0 users currently in SMW Hacking. |
User | Post |
HyperHacker Posts: 1802/5072 |
You act like I'm the only one on the board who does this. |
Alastor Posts: 4661/8204 |
See, the problem you seem to have is that you frequently put mathematical and programmological symbols in your posts, and it really screws things over when they don't belong |
HyperHacker Posts: 1798/5072 |
Quiet, you. |
Stifu Posts: 298/647 |
Then there are words for you to use, like "is". |
HyperHacker Posts: 1786/5072 |
Well "BMP = BAD" would mean that I was making BMP bad. |
Glyphodon Posts: 175/536 |
== is for comparsion, not an assignment or a statement of equality. I had to uncheck "Treat warnings as errors" before I could compile that post. Boo. |
HyperHacker Posts: 1780/5072 |
You know, if you just disable/unplug controller 2, both players are controlled by #1, which would make that pretty easy.
Also, BMP == BAD! |
JJokerDude Posts: 11/61 |
I could have sworn i tried that... Thanks, dude! |
C:/xkas bio.asm Posts: 687/1209 |
set the map16 act like propriety to 25 |
JJokerDude Posts: 10/61 |
Sorry for posting another "seemingly newb-like" question but... Well... I'm not a very advanced hacker heh heh...
Alright... So my idea is to create a sort of relay race "mini-game" for my hack, where you need 2 Players. The object is to cooperate and finish stage under 100 seconds while taking turns. This is possible with the help of the Mario Block and the Luigi Block. (If anybody likes this idea... Go right ahead and use it... Unless somebody already beat me to it... Oh well... Anyway...) Just imagine that the highlighted blocks are invisible. They are for people who think they're 1337 enough to jump over the flags and think "Ha ha... I don't have to switch players." Trouble is, however, they're always solid blocks for me... Is there a way to make them change you and let you pass? |