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06-16-24 12:31 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Mario/Luigi Blocks that you can walk through?
  
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UserPost
HyperHacker
Posts: 1802/5072
You act like I'm the only one on the board who does this.
Alastor
Posts: 4661/8204
See, the problem you seem to have is that you frequently put mathematical and programmological symbols in your posts, and it really screws things over when they don't belong
HyperHacker
Posts: 1798/5072
Quiet, you.
Stifu
Posts: 298/647
Then there are words for you to use, like "is".
HyperHacker
Posts: 1786/5072
Well "BMP = BAD" would mean that I was making BMP bad.
Glyphodon
Posts: 175/536
== is for comparsion, not an assignment or a statement of equality. I had to uncheck "Treat warnings as errors" before I could compile that post. Boo.
HyperHacker
Posts: 1780/5072
You know, if you just disable/unplug controller 2, both players are controlled by #1, which would make that pretty easy.

Also, BMP == BAD!

JJokerDude
Posts: 11/61
I could have sworn i tried that... Thanks, dude!
C:/xkas bio.asm
Posts: 687/1209
set the map16 act like propriety to 25
JJokerDude
Posts: 10/61
Sorry for posting another "seemingly newb-like" question but... Well... I'm not a very advanced hacker heh heh...

Alright... So my idea is to create a sort of relay race "mini-game" for my hack, where you need 2 Players. The object is to cooperate and finish stage under 100 seconds while taking turns. This is possible with the help of the Mario Block and the Luigi Block. (If anybody likes this idea... Go right ahead and use it... Unless somebody already beat me to it... Oh well... Anyway...)



Just imagine that the highlighted blocks are invisible. They are for people who think they're 1337 enough to jump over the flags and think "Ha ha... I don't have to switch players." Trouble is, however, they're always solid blocks for me... Is there a way to make them change you and let you pass?
Acmlm's Board - I3 Archive - SMW Hacking - Mario/Luigi Blocks that you can walk through?


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