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06-19-24 09:38 PM
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Acmlm's Board - I3 Archive - SMW Hacking - The little 'x' tiles
  
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Big Al
Posts: 22/26
It shouldn't mess up anything unless you use the x's on the overworld. I remember I tried adding extra tiles to the overworld replacing the x's and it animated with the water tiles. In the levels should be ok, but I don't recommend using them on the overworld.
Glyphodon
Posts: 176/536
In case this is at all pertinent, while the big X in GFX00 doesn't seem to be used at all except by LM to represent unusable sprites, it is overwritten by Mario's graphics during a level and thus that space cannot be used then unless you want to get a tileful of plumber face!

As for the smaller Xs found throughout things like Bowser's tileset, yes, I believe those are completely unused. All tiles must fit into half-pages, so I believe there were naturally times where a space was available when not needed. The X seems like it would would help the developers to know that there was no chance a particular 8x8 tile was being used or reserved.

After all, the blank tile behind the first Koopa's head will cause numerous problems if changed, so simply leaving a tile blank would not be a sufficient way to indicate that a tile was unused. Perhaps there were even more blank but used tiles during development!
Luigi-San
Posts: 450/1713
If you're talking about the Black "X" on the blue background, the game doesn't use them for anything. Just open space to put tiles and stuff in. It won't mess up the game.
The V
Posts: 75/100
What does the game use them for? Will altering them mess up any GFX? BTW, I 'm not talking about the tiles for the letter X, I'm talking about the little x tiles that appear in various sections of the 8x8 tile sheet.
Acmlm's Board - I3 Archive - SMW Hacking - The little 'x' tiles


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