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06-16-24 05:34 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Problems with Luigi
  
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Skreename
Posts: 194/1427
...In this case, it may have been better to refrain from posting while drunk. He's talking about using the Luigi sprites from All Starts + World rom, which are... different from just being Mario in green.

Not sure what's wrong, though.
Magic_Vampire_Joe
Posts: 31/54
whats the point of making mario play as luigi instead.
Get Lunar Magic, Open the palette editor, and copy luigi's colours from the luigi palette to the mario pallete. When you click the luigi pallete you will see which ones change, change those.

Luigi is exactly the same as mario, but in different colours, just do what i have said and you wiull have luigi. Sorry if it sounds stranger when I write, but I'm a bit drunk right now so......
JJokerDude
Posts: 9/61
Actually... I ripped them from Super Mario All Stars + Super Mario World, and since the tiles were in the exact same places for both games, I just copied them in Tile Layer Pro... But okay, I'll try that...

*EDIT: Dammit, it didn't work... It has nothing to do with his actions... When it's not messed up it works fine... Maybe it's something else?
C:/xkas bio.asm
Posts: 675/1209
let me guess, you tried to stole it from another hack that changed mario tilemap, but since your have the original tilemap, it cause this, just use smallhacker's player tilemap editor
JJokerDude
Posts: 8/61
I'm working on a hack where you play as Luigi. Everything is going great... Except every now and then he... Well... He keeps sticking his leg out as if kicking something. Whether walking, jumping, or just plain staying still, his sprite remains. Whenever this occurs (pretty much at random) sprites around him start messing up as if it's using a lot of data... Can somebody help me fix this, please?
Acmlm's Board - I3 Archive - SMW Hacking - Problems with Luigi


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