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0 users currently in ROM Hacking. |
User | Post |
Bane King Posts: 5/116 |
So this tell how to make them for Z3?
SWEET! |
MathOnNapkins Posts: 14/1106 |
. I release this for people who already hack. Not people who are casual readers and want to get into hacking. I don't expect most people to be glued to it. And it's not an FAQ, its a listing of ram and sram addresses that a hacker can use when modifying the game, or to understand what the original game does. believe me if you ever do start ASM hacking you will want these guides. |
Bane King Posts: 4/116 |
That's awsome.
I wish I had the patients to read a hacking faq but after about 2 lines I'm offcially bored. But thanks for the info anyways! |
Omega45889 Posts: 10/92 |
Yes, most useful indeed...
No, im serious, ill be using these to their full extent. Or will i? |
Ylle Posts: 11/58 |
Thanks MathOnNapkins, these are really helpful for me |
Euclid Posts: 5/83 |
Heh i'm still deciding if i should use that entrance
MoN, thanks for the documents again, they're a great help to hacking. |
MathOnNapkins Posts: 11/1106 |
Originally posted by Orochimaru Never too late to finish what you have started. I liked the look of your hacks, so it's unfortunate you don't want to continue. |
Blue Falkon Posts: 106/351 |
Good, some more Zelda 3 stuff... finally.
I'll take a look at it when I go home. Are there anymore people here who are interested in Zelda 3 hacking? |
MathOnNapkins Posts: 10/1106 |
http://mypage.iu.edu/%7Edwaggone/Zelda_SRM_ReferenceV4.log
http://mypage.iu.edu/%7Edwaggone/ZeldaFlow.rtf FireFox users: To read the SRAM/SRM guide, I'd recommend downloading it and viewing it in Word Pad with text wrap turned on. For some reason FireFox doesn't want to wrap it. IE will work fine though. The ZeldaComposite.txt some of you may have downloaded is no longer in one piece. It is now sepearted into two seperate files, as i have them on my computer. What is new here? Well the SRAM documentation is maybe 99% complete. Some addresses are not fully understood yet, but they are now in the far minority. I've never found a guide as complete as this one. Version 5 will be the final version (currently 4). ZeldaFlow.rtf has been largely expanded and refined. Much remains to be learned however. Stay tuned for a Data Offsets Guide being released some time next year. |