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0 users currently in SMW Hacking. |
User | Post |
JJokerDude Posts: 7/61 |
Heh... Thanks, guys... (I feel like an idiot now hahahahah...) |
asdf Posts: 2146/4077 |
Originally posted by JJokerDude In Lunar Magic, under the "Options" menu, check the option to use joined GFX files. Extract the GFX again and it should show up in the Graphics directory of your hack. The Dry Bone's bone sprite isn't a normal sprite, per se. It doesn't show up on the sprite list and cannot be normally placed (unlike, say, Puntin' Chuck's footballs or Ludwig's fire). The coding for such sprites IS in the ROM and not directly coded to the sprite, however. |
JJokerDude Posts: 6/61 |
Well... Actually I meant I wanted to change the sprites properties in MWR... In order to do that I need to know which number the sprite is, so I checked in LM... Couldn't find it there... And I can't find allgfx.bin... AARRRRRRRGGGGHHH... |
MadMikeXP 3 Posts: 39/81 |
If your in YY-CHr or Tile layer pro open up the allgfx.bin and scroll down and look where the bombomb is,lakitus head and body and also a paragoomba. once you look there you should be able to see it. |
JJokerDude Posts: 5/61 |
Just wondering... Erm... I can't seem to find the bone that Dry Bones throws on the sprite list... I know it should be a sprite, since it's something that is being thrown... But I can't find it... A little help, please? |