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0 users currently in ROM Hacking. |
User | Post |
Simon Belmont Posts: 57/1773 |
Originally posted by DischOriginally posted by dcahrakos it'll probably look like notepad :p. I'd think it'd just be a text inserter/extractor pretty much. |
Dragonsbrethren Posts: 296/442 |
An idea I've had for a while, with no way to implement, is a text editor that can load a game's VWF, pointer tables, and of course text strings, and display them as they would be in-game. It's not really feasable because of the varrying formats, but it would be nice. |
Disch Posts: 146/202 |
But then that'd be nothing more than a hex editor + .tbl file bundle. |
richyawyingtmv Posts: 135/294 |
Originally posted by DischOriginally posted by dcahrakos Maybe it comes preset with a wide amount of table files? |
Disch Posts: 145/202 |
Originally posted by dcahrakos I don't understand. How will that be different from a hex editor? |
dcahrakos Posts: 377/499 |
im still working on a text editor project that will support text hacking with any rom, as long as you have a table for it, I have most of it done, I just need to get some code cleaned up, and an easy way to have tables loaded. |
Dragonsbrethren Posts: 292/442 |
WindHex32
Just keep in mind what Jigglysaint said. |
Jigglysaint Posts: 66/179 |
Link's Awakening is stored in ACSCII, but Oracle of Seasons and ages use dictonary compression, meaning all the words appearing in the game come from a long list of words. I haven't found the actual dialouge for the game however. |
Dan Posts: 134/219 |
A text editing utility specifically for the Zelda GBC games doesn't exist. Try a hex editor. |
Deleted User Posts: 32/-7750 |
one for the gbc zelda games.thanks in advance. |