(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-12-24 10:20 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Didn't see this in the addresses thread - SMW "Nintendo Presents" SFX Hex Address?
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
ghettoyouth
Posts: 236/332
no problem!
The Kins
Posts: 187/352
Exactly what I needed. Thank you!
ghettoyouth
Posts: 235/332
Some data about the Nintendo Logo:

x15C1
"Nintedo Presets" logo SFX

x1589-158D
X position of the "Nintendo Presents" tiles
(4 16x16Tiles) (10[left]-F0[Right])
x158E-1590
Tiles for "nintendo presets"(XY)
x15A5
Y position for the whole logo! (01-0F)
x15CB
Brightness (x1-xF) the first bit(standard=0)
controlls how many times the logo fades out to
the titlescreen

x15DB-15DF
Color settings for the BG Color at the Logo (?)

x15E0
change to 10 and the logo will be purple
(no colors from the palette!) ,doesn't work with
ZSNES(logo will be black)

x15E1
Dito, but the standart value is 2F and not 20 as above
The Kins
Posts: 186/352
Yeah, I'm just wondering if somebody has the address of the sound effect played on the Nintendo Presents screen. Any ideas?
Acmlm's Board - I3 Archive - ROM Hacking - Didn't see this in the addresses thread - SMW "Nintendo Presents" SFX Hex Address?


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.004 seconds; used 348.40 kB (max 378.29 kB)