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User | Post |
FPI Posts: 81/197 |
Originally posted by wtfweb You're the one who can decide it, in the "Change properties in header"-setting. |
wtfweb Posts: 23/124 |
speaking of the mist. how does the game decide whether or not to make it transparent? |
Vilgirio Posts: 12/28 |
EDIT: never mind, above post told me. |
Smallhacker Posts: 467/832 |
No. It's not generated by a sprite. Layer 3 settings can be found in LM's "Modify Other Properties" dialog. |
Xeruss Posts: 192/309 |
No, the mist is a layer 3 option, (not sure what the settings have to be though) |
Vilgirio Posts: 11/28 |
I was wondering, isn't the mist a generator? Because I cant seem to find it in the generator list...could someone tell me the sprite number? |