Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
User | Post |
Mattrizzle Posts: 41/44 |
I haven't found anywhere in the ROM where any value higher than 12 is STA'd to 170B. Only one of the values I tested beyond this is interesting. 16 makes every sprite turn into a Mushroom scale platform, and they even eat away the scenery! All the values I've tested beyond 16 (up to 44) either yield a crash or some other uninteresting glitch. It's safe to say that we won't find the beta Dino Rhino fireball in this bunch. |
Raccoon Sam Posts: 365/1040 |
Originally posted by Mattrizzle Indeed, there's more. I checked up to DF and there was some various glitched sprites. Didn't bother to document those, though. |
BMF54123 Posts: 311/876 |
Originally posted by THE ONE Originally posted by ghettoyouth |
Deleted User Posts: 81/-7750 |
why can't you just make Dino Rhino shoot reznor fire balls or something. maybe you can even change the x and y coordinates of them so that they dont shoot diagnally if that would be a problem by using them. |
ghettoyouth Posts: 248/332 |
sshhhh!!! don't tell it to everyone |
Mattrizzle Posts: 40/44 |
Originally posted by BMF54123 Sure, here are some of the ROM addresses that use those values(if that's what you were asking for): 7CD7 [00] Unknown, STA 00 to 7E170B 7F27 [12] Object that Mario "breathes" while underwater 8017 [12] Object that Mario leaves when he jumps into water 80C0 [05] Object Fire Mario shoots (must change 80A9 to 07 for some values to work) 918D [03] Object Hopping flame leaves behind D5EA [01] Unknown, STA 01 to 7E170B F499 [11] The three objects Yoshi spits out after eating a red shell FF37 [01] Unknown, STA 01 to 7E170B 10740[07] Objects to use for lava splash 11E01[0F] Unknown, STA 0F to 7E170B 12412[00] Unknown, STA 00 to 7E170B 126E4[01] Unknown, STA 01 to 7E170B 1362E[08] Object that appears before Torpedo Ted is spawned 1467A[0D] Object that Pitchin' Chuck pitches 15CC4[04] Object that Hammer Bros. throw 16291[0C] The 4 objects that Volcano Lotus spits 163CE[0B] The 2 objects that the fire-shooting Piranha Plant spits 171BD[0A] Object that the coin game cloud drops 174E3[0E] Object that falls off of Wiggler when stomped 19B09[00] Unknown, STA 00 to 7E170B 19D09[02] Object that Reznor spits 1C662[06] Object that Dry Bones throws 3FE53[10] 4 objects to use for spin jump stars |
ghettoyouth Posts: 246/332 |
Originally posted by Skreename it's not only that ram, i made a custom code based on the reznor code |
Skreename Posts: 180/1427 |
Umm... I may be stupid, but... I tried using that address (along with the one BMF used to make the Rhino almost spit whatever), and it didn't do ANYTHING. Am I missing something? |
Glyphodon Posts: 164/536 |
Originally posted by ghettoyouth Whee. |
BMF54123 Posts: 308/876 |
Uh, care to elaborate on where you actually stick those values, for those of us who haven't delved very deep into sprite hacking yet? |
Mattrizzle Posts: 39/44 |
Originally posted by Stifu Here's a more complete list, although these don't work with every sprite: 00-Nothing 01-Puff of smoke with various objects? 02-Reznor's fireball 03-Tiny flame left by hopping flame 04-Hammer Bros.' hammer 05-Mario's fireball 06-Bone thrown by Dry Bones 07-Lava Splash 08-Torpedo Ted shooter's arm 09-Red thing that flickers from 16x16 to 8x8? 0A-Coin game cloud's coin 0B-Jumping Piranha Plant's fireball 0C-Volcano Lotus's fireball 0D-Pitchin' Chuck's baseball 0E-Flower that falls off of Wiggler 0F-Trail of smoke 10-Spin Jump star 11-Yoshi's fireball 12-Water bubble |
Stifu Posts: 270/647 |
Originally posted by The Kins There's already one in ghettoyouth's hack, although it doesn't behave like the SMB3 one, it just runs forward and throws hammers. |
The Kins Posts: 193/352 |
Originally posted by ghettoyouthJust one big step towards a SMB3-esque sledge brother... |
Stifu Posts: 268/647 |
I see... That's too bad.
Maybe some of the gurus here have a nice solution for that. |
ghettoyouth Posts: 242/332 |
Originally posted by Stifu i think "B" is marios fireball and "2" the enemy's fireball. the "?" because there is a gfx glitch. i can't make it fly correct, it just flies in one direction with fullspeed or it remains in place |
Stifu Posts: 267/647 |
"2=Fireball"
That's the tiny fireball of Mario, right ? "B=Fireball" Is this one any different ? Anyway, I'd pick Reznorballs, I guess... Why the "?" though ? Aren't you sure they're Reznor fireballs ? |
ghettoyouth Posts: 241/332 |
thats all what can be throw by the rhino:
RAM: 7E170B type of object that is thrown 0=nothing 1=nothing 2=Fireball 3=Nothing 4=Hammer 5=O_o? 6=Reznorballs ? 7=nothing 8=nothing 9=nothing A=coin from the coingame cloud B=Fireball C=an 8x8 tile (maybe pitching chuck's balls) D=nothing E=a 8x8 tile that flyes in waves ? F=nothing 10=nothing 11=Yoshis Fireball (doesn't hurt Mario) 12=nothing 13-FF=crash |
Stifu Posts: 266/647 |
Originally posted by ghettoyouth Can't you use another sprite (that actually hurts) disguised as Yoshi's fireballs ? |
ghettoyouth Posts: 239/332 |
Originally posted by MattrizzleOriginally posted by Stifu yes he can spit yoshis fireballs, but the problem is, they don't hurt mario |
Mattrizzle Posts: 37/44 |
Originally posted by Stifu Yes, it appears that Dino-Rhino was meant to spit Yoshi's fireballs, as there is a vertical version of one in the same GFX file as the Dino-Rhino. |
This is a long thread. Click here to view it. |