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06-02-24 11:18 AM
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Acmlm's Board - I3 Archive - SMW Hacking - I want a fire breathing Dino Rhino
  
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Mattrizzle
Posts: 41/44
I haven't found anywhere in the ROM where any value higher than 12 is STA'd to 170B. Only one of the values I tested beyond this is interesting. 16 makes every sprite turn into a Mushroom scale platform, and they even eat away the scenery! All the values I've tested beyond 16 (up to 44) either yield a crash or some other uninteresting glitch. It's safe to say that we won't find the beta Dino Rhino fireball in this bunch.
Raccoon Sam
Posts: 365/1040
Originally posted by Mattrizzle
Here's a more complete list, although these don't work with every sprite:
00-Nothing
01-Puff of smoke with various objects?
02-Reznor's fireball
03-Tiny flame left by hopping flame
04-Hammer Bros.' hammer
05-Mario's fireball
06-Bone thrown by Dry Bones
07-Lava Splash
08-Torpedo Ted shooter's arm
09-Red thing that flickers from 16x16 to 8x8?
0A-Coin game cloud's coin
0B-Jumping Piranha Plant's fireball
0C-Volcano Lotus's fireball
0D-Pitchin' Chuck's baseball
0E-Flower that falls off of Wiggler
0F-Trail of smoke
10-Spin Jump star
11-Yoshi's fireball
12-Water bubble



Indeed, there's more. I checked up to DF and there was some various glitched sprites. Didn't bother to document those, though.
BMF54123
Posts: 311/876
Originally posted by THE ONE
why can't you just make Dino Rhino shoot reznor fire balls or something. maybe you can even change the x and y coordinates of them so that they dont shoot diagnally if that would be a problem by using them.


Originally posted by ghettoyouth
i can't make it fly correct, it just flies in one direction with fullspeed or it remains in place
Deleted User
Posts: 81/-7750
why can't you just make Dino Rhino shoot reznor fire balls or something. maybe you can even change the x and y coordinates of them so that they dont shoot diagnally if that would be a problem by using them.
ghettoyouth
Posts: 248/332
sshhhh!!! don't tell it to everyone
Mattrizzle
Posts: 40/44
Originally posted by BMF54123
Uh, care to elaborate on where you actually stick those values, for those of us who haven't delved very deep into sprite hacking yet?


Sure, here are some of the ROM addresses that use those values(if that's what you were asking for):
7CD7 [00] Unknown, STA 00 to 7E170B
7F27 [12] Object that Mario "breathes" while underwater
8017 [12] Object that Mario leaves when he jumps into water
80C0 [05] Object Fire Mario shoots (must change 80A9 to 07 for some values to work)
918D [03] Object Hopping flame leaves behind
D5EA [01] Unknown, STA 01 to 7E170B
F499 [11] The three objects Yoshi spits out after eating a red shell
FF37 [01] Unknown, STA 01 to 7E170B
10740[07] Objects to use for lava splash
11E01[0F] Unknown, STA 0F to 7E170B
12412[00] Unknown, STA 00 to 7E170B
126E4[01] Unknown, STA 01 to 7E170B
1362E[08] Object that appears before Torpedo Ted is spawned
1467A[0D] Object that Pitchin' Chuck pitches
15CC4[04] Object that Hammer Bros. throw
16291[0C] The 4 objects that Volcano Lotus spits
163CE[0B] The 2 objects that the fire-shooting Piranha Plant spits
171BD[0A] Object that the coin game cloud drops
174E3[0E] Object that falls off of Wiggler when stomped
19B09[00] Unknown, STA 00 to 7E170B
19D09[02] Object that Reznor spits
1C662[06] Object that Dry Bones throws
3FE53[10] 4 objects to use for spin jump stars
ghettoyouth
Posts: 246/332
Originally posted by Skreename
Umm... I may be stupid, but... I tried using that address (along with the one BMF used to make the Rhino almost spit whatever), and it didn't do ANYTHING. Am I missing something?


it's not only that ram, i made a custom code based on the reznor code
Skreename
Posts: 180/1427
Umm... I may be stupid, but... I tried using that address (along with the one BMF used to make the Rhino almost spit whatever), and it didn't do ANYTHING. Am I missing something?
Glyphodon
Posts: 164/536
Originally posted by ghettoyouth
RAM: 7E170B type of object that is thrown


Whee.
BMF54123
Posts: 308/876
Uh, care to elaborate on where you actually stick those values, for those of us who haven't delved very deep into sprite hacking yet?
Mattrizzle
Posts: 39/44
Originally posted by Stifu

Anyway, I'd pick Reznorballs, I guess... Why the "?" though ? Aren't you sure they're Reznor fireballs ?


Here's a more complete list, although these don't work with every sprite:
00-Nothing
01-Puff of smoke with various objects?
02-Reznor's fireball
03-Tiny flame left by hopping flame
04-Hammer Bros.' hammer
05-Mario's fireball
06-Bone thrown by Dry Bones
07-Lava Splash
08-Torpedo Ted shooter's arm
09-Red thing that flickers from 16x16 to 8x8?
0A-Coin game cloud's coin
0B-Jumping Piranha Plant's fireball
0C-Volcano Lotus's fireball
0D-Pitchin' Chuck's baseball
0E-Flower that falls off of Wiggler
0F-Trail of smoke
10-Spin Jump star
11-Yoshi's fireball
12-Water bubble
Stifu
Posts: 270/647
Originally posted by The Kins
]Just one big step towards a SMB3-esque sledge brother...

There's already one in ghettoyouth's hack, although it doesn't behave like the SMB3 one, it just runs forward and throws hammers.
The Kins
Posts: 193/352
Originally posted by ghettoyouth

Just one big step towards a SMB3-esque sledge brother...
Stifu
Posts: 268/647
I see... That's too bad.
Maybe some of the gurus here have a nice solution for that.
ghettoyouth
Posts: 242/332
Originally posted by Stifu
"2=Fireball"

That's the tiny fireball of Mario, right ?

"B=Fireball"

Is this one any different ?

Anyway, I'd pick Reznorballs, I guess... Why the "?" though ? Aren't you sure they're Reznor fireballs ?


i think "B" is marios fireball and "2" the enemy's fireball.

the "?" because there is a gfx glitch. i can't make it fly correct, it just flies in one direction with fullspeed or it remains in place
Stifu
Posts: 267/647
"2=Fireball"

That's the tiny fireball of Mario, right ?

"B=Fireball"

Is this one any different ?

Anyway, I'd pick Reznorballs, I guess... Why the "?" though ? Aren't you sure they're Reznor fireballs ?
ghettoyouth
Posts: 241/332
thats all what can be throw by the rhino:

RAM: 7E170B type of object that is thrown

0=nothing
1=nothing
2=Fireball
3=Nothing
4=Hammer
5=O_o?
6=Reznorballs ?
7=nothing
8=nothing
9=nothing
A=coin from the coingame cloud
B=Fireball
C=an 8x8 tile (maybe pitching chuck's balls)
D=nothing
E=a 8x8 tile that flyes in waves ?
F=nothing
10=nothing
11=Yoshis Fireball (doesn't hurt Mario)
12=nothing
13-FF=crash
Stifu
Posts: 266/647
Originally posted by ghettoyouth
yes he can spit yoshis fireballs, but the problem is, they don't hurt mario

Can't you use another sprite (that actually hurts) disguised as Yoshi's fireballs ?
ghettoyouth
Posts: 239/332
Originally posted by Mattrizzle
Originally posted by Stifu

I guess it'd be better with one (or more) larger fireball(s), like the ones Yoshi spits...

Yes, it appears that Dino-Rhino was meant to spit Yoshi's fireballs, as there is a vertical version of one in the same GFX file as the Dino-Rhino.


yes he can spit yoshis fireballs, but the problem is, they don't hurt mario
Mattrizzle
Posts: 37/44
Originally posted by Stifu

I guess it'd be better with one (or more) larger fireball(s), like the ones Yoshi spits...

Yes, it appears that Dino-Rhino was meant to spit Yoshi's fireballs, as there is a vertical version of one in the same GFX file as the Dino-Rhino.
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Acmlm's Board - I3 Archive - SMW Hacking - I want a fire breathing Dino Rhino


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