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04-27-24 02:12 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking
  
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Ramon
Posts: 502/503
Originally posted by interdpth
Ramon you sure didn't have the wrong thing checkbox selected?

I'm not really sure... probably that was it but I better be more careful next time...
interdpth
Posts: 362/362
Ramon you sure didn't have the wrong thing checkbox selected?
Raccoon Sam
Posts: 1040/1040
Originally posted by interdpth
all sprites but samus are compressed


If you're talking about Fusion, then I suppose you should know that nearly every boss, enemy, X and item aren't compressed at all.
Ramon
Posts: 501/503
Something's happened to me

I just almost finished a room with LevelData, and then put ClipData accordingly. But after I saved, in the whole room every tile's TileData has been changed into the number of its ClipData (ie when a tile had clipdata 5a, then its tiledata has been changed into 5a too)

What happened?! I just wanted to make a backup... and now I need to do the whole room again...

EDIT: Damn, the ROM has been corrupted. I should make backups more often next time...
interdpth
Posts: 361/362
If they exist. I haven't found them if anyone wants to make a clipdata list for fusion feel free!
NEONswift
Posts: 150/150
Originally posted by Xenesis
Originally posted by interdpth
*looks for post in IRC*
[16:57] Next version
[16:57] You can swap tilesets between ZM and MF
[16:57] And whole rooms
[16:57] Export tileset graphics
[16:57] And palette
[16:57] And TSA editor

i'm also thinking about a wav importer/exporter for songs


Funky.

Which begs the question - are the Metroid Fusion items and enemies still existant in Zero Mission (Ice Missiles, Diffusion Missiles, SA-X, Free X parasites ) ?
On a similar note do the walls that act as ladders exist in Zero Mission? Or are they one of the currently unknown clip data values?
Ramon
Posts: 497/503
Originally posted by interdpth
Use space bar to switch between scrolls

OK that's the main thing I didn't know Thanks!

Originally posted by interdpth
Oh and door editing will be supported this time with working connections.

Great! And finally!
interdpth
Posts: 360/362
You can look for unlz77 since all sprites but samus are compressed and I don't believe so :/

Once I understand scripting and sprites should be pretty easy to put them in
Xenesis
Posts: 198/200
Originally posted by interdpth
*looks for post in IRC*
[16:57] Next version
[16:57] You can swap tilesets between ZM and MF
[16:57] And whole rooms
[16:57] Export tileset graphics
[16:57] And palette
[16:57] And TSA editor

i'm also thinking about a wav importer/exporter for songs


Funky.

Which begs the question - are the Metroid Fusion items and enemies still existant in Zero Mission (Ice Missiles, Diffusion Missiles, SA-X, Free X parasites ) ?
interdpth
Posts: 359/362
Oh and door editing will be supported this time with working connections.
KP9001
Posts: 173/180
Here's my Music list.

00 - None
01 - Brinstar
02 - Title Screen
03 - Item Room
04 - Intro
05 - Chozo Statue Map
06 - Norfair
07 - Kraid's Lair
08 - Escape
09 - File Select
0A - Elevator to Hell
0B - Boss Killed
0C - Map Rooms
0D - Chozo Ruins Depths
0E - Chozo Ruins
0F - Chozo Ruins
10 - Ridley in Space
11 - Ridley Lands
12 - Chozo Statue Map Delayed
13 - System Scan
14 - "Shot Down" sequence
15 - Chozo Voice SFX
16 - Chozo Voice SFX
17 - Unused 1
18 - Unused 2
19 - Brinstar (Faster)
1A - Mission Accomplished!
1B - Credits
1C - ?
32 - Ridley's Lair
34 - Kraid Battle; with intro.
35 - Ridley Battle
36 - Samus's Intro
37 - Item gained fanfare
39 - Unused 3
3A - Powerup/Recharge
3B - Tourian
3C - Pushy Purple Worm
3D - Mother Brain
3E - Larva Nest
3F - Wasp Larva
40 - Imago
41 - Meta-Ridley fight
42 - Unknown Item Acquisition
43 - Chozo Guardian With Intro
44 - Hungry Metroids
45 - Tripped Alarm
46 - Space Pirate Mother Ship
48 - Mother Brain Sees You!
49 - Chased by Pirates
4A - Full Suit Acquired!
4B - Kraid Battle
4C - Ridley Battle
4D - Meta-Ridley Battle
4E - Chozo Guardian
4F - Larva Nest (Delayed)
50 - Crateria
53 - ?
54 - ?
5A - Chozo Ruins
5B - Map Room
5C - Save Room
5D - Unused 1
5E - Space Pirate Mother Ship


The rest are Sound Effects. Hope that helps. The gaps in there are just blanks. they are nothing.
interdpth
Posts: 358/362
*looks for post in IRC*
[16:57] Next version
[16:57] You can swap tilesets between ZM and MF
[16:57] And whole rooms
[16:57] Export tileset graphics
[16:57] And palette
[16:57] And TSA editor

i'm also thinking about a wav importer/exporter for songs
KP9001
Posts: 172/180
I'm really liking this release. Scrolldata Editing works like a charm. Although some of the rooms (like Crateria) are a bit messed up.

I'm also working on the Music list. I'll probably continue on to the Tileset list as well.

Any idea on what to expect on the next release?
interdpth
Posts: 357/362
Ok here's the rules

If you don't see it on there. It's values are FFFFFFFF
Use space bar to switch between scrolls

Press control to enter moving mode and use the keyboard to move
Press Shift to enter resize mode to resize. Simple
Ramon
Posts: 495/503
I was looking around, desperately looking for how scrolldata gets changed

I really like the new version!

EDIT:

Originally posted by interdpth
I think it might be for the start of the game but i'm not too sure, but the rest of them work as intended.

Just tried it. Debug is not for the start of the game.

EDIT 2:
I might sound stupid, but I'd really like to know... how do you edit Scroll: 2? And why's there no Scroll: 1 and can you add new Scrolls?

EDIT 3 (how often still?):
I think I could help a bit with finding out what each unknown clipdata does...
Whereas I think 52 is shootable (never reforms)
interdpth
Posts: 356/362
If you want to do hex, use &H followed by the hex number that's all =P Simple!
FirePhoenix0
Posts: 102/102
I've been silently watching this for some time now. One thing I've noticed though:
Why is the notepad sprite list listed in hex when in the program if you want to change the sprite to something else, you need to input the hex number in decimal? Couldn't you code it so that they either both are decimal or hex?
interdpth
Posts: 355/362
I think it might be for the start of the game but i'm not too sure, but the rest of them work as intended.
NEONswift
Posts: 149/150
Played around with it yesterday...Im liking the stability of it all these days..

Problem i noticed is the editor still leaves a process running in task manager after you click the close button.

The scroll editing is a nice touch as I've now made the starting room one large open arena instead of a small confined area. Being able to move enemies also without having to use the old Metroid Zero Mission Header editor is a good thing.

Can you explain the difference between the Item Editor's debug, easy, normal and hard settings? Obviously relatively self explanatory but when does debug jump into play?
interdpth
Posts: 354/362
I guess I should explain the rules for clip data.

Shift for moving.

Control for resizing.

Us arrow keys, should work.

Scrolling is what the room scrolls in. Take part of it off, you'll never seen that screen again.


Alrighty time to go to the girlfriends. Peace!
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking


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