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0 users currently in SMW Hacking. |
User | Post |
taka-87 Posts: 4/27 |
Originally posted by SnifflySquirrel they're the EXACT same. EDIT: fixed. i was using SP2=05 instead of 01 like it should be. EDIT2: Yay! the level works now! EDIT3: i have a new thread now |
SnifflySquirrel Posts: 13/80 |
Definitely move the second set of floating skulls farther back.
If the vertical/diagonal Bullet Bills aren't facing the right direction, maybe you accidentally messed them up when you put in the skulls. Compare the bullet graphics with the ones in GFX05.bin, and fix them if they don't match. |
taka-87 Posts: 3/27 |
yes, it is.
but the GFX dont work. the skulls and the bullets share the same index. i can't separate them.
so, maybe i should move them farther apart? because right now the level looks like this: you ride up the slope, then you have to jump from block to block to get to the next set. you can also see that the generator STILL doesn't work, as well. and the munchers at the bottom will lead to a bonus room later on ... how can i merge the skulls and the bullets into one ExGFX file? EDIT: figured it out, but now the bullets are sideways. |
C:/xkas bio.asm Posts: 588/1209 |
Originally posted by HyperMackerel I believe this is for imitate the one in DW:TLC |
Deleted User Posts: 399/-7750 |
You've got interesting level design... so keep it up! |
HyperHacker Posts: 1672/5072 |
Pretty good for all original GFX, though the ? block being gray could get confusing. BTW, you can just change the sprite graphic index for the underground area, so long as you don't use other sprites there that rely on whatever index you use now.
I especially like this one: It kinda looks like one of those "4-dimensional rooms". |
evildevil Posts: 4/18 |
Screenshots look good to me. Especially with the lack of custom gfx. |
FPI Posts: 74/197 |
Originally posted by taka-87 No need to repoint something, you have to use ExGFX. First you must extract the GFX, 05 is the mushroom-file with the bullet bills in it, so you have just make a copy of that GFX file, and rename it to ExGFX80 for example. After inserting it you can easily replace the graphics that the floating skulls are using. Note that you can't use Diggin' Chuck in the same level anymore, because some of his graphics will uses the same place as the skulls.
Each of the skulls count as one sprite. There are four skulls, and only 7 are allowed at the screen at once. So, the second set have also four skulls, so you have eight sprites at the same time, at that's not possible for SMW, so it will disappear. |
taka-87 Posts: 2/27 |
here's the first few ss of my new hack: SMW 2000
note: ignore the time limit: i had to rewind to position mario just right. so it looks like i hit a block BEFORE i saw it! fun with a multi- coin block maybe a DW:TLC block? it was a DW:TLC block! hmmm. now how to get in? ok, HOW did he do that? HOW IN THE WORLD... woah there! now for my question. How do i repoint the sprites so i can have the floating skulls in a "mushroom" level (the no-yoshi star level - i need both the skulls and the 4-way bullets.) and why does the second set dissappear when i reach that screen? |