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05-14-24 01:59 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Looking for SMB2 rom hack documentation
  
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insectduel
Posts: 599/768
The other day, I did export one of Acmlm's levels for testing reasons and import them to my SNES version. The headers in the discombobulator are the same as the NES and so are the objects. Only the level and sprite offset pointers they never found yet. It's proberly different than the NES Version. I might find some RAM addresses and hex values for level layer 1 backgrounds for the SNES.
Ice Ranger
Posts: 50/85
I've documented some of SMB2 for SNES. Basically, it's the same as the NES (the byte order for tables). So I hope that helps some until it's actually up. Of course there are a few exceptions, but for the most part it works.

As for the pointers, I'll have to take a look into that, I was messing with that stuff before and just got side tracked by a different project.
insectduel
Posts: 589/768
What about the SNES Version. I need to know how to change level Pointers that SMB2 trans/discombobulator doesn't.
Dan
Posts: 126/219
Data Crystal has information on SMB2.
1237
Posts: 3/5
As per thread title, I'm looking for SMB2 rom hack documentation. I've made my own the old-fashioned way, but I want notes from the experts. Yes, I've searched Romhacking.net. I'd also like to know about tile reflection. I've found that sprite tiles are referenced in pairs, but I want to know where sprites decide which tilepairs to reflect.
Acmlm's Board - I3 Archive - ROM Hacking - Looking for SMB2 rom hack documentation


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