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Cynthia Posts: 2183/5814 |
So that's one of the (apparently) twenty Revolution titles set to go at launch.
You can't fault Nintendo for not trying, that's for sure. |
1207 Posts: 35/35 |
Originally posted by Shadic I still don't know how the hell you would use the Revolution's controller, or a Katana shaped one, for an FPS. I hope it doesn't turn out like Resident Evil's infamous "Chainsaw Controller..." |
HyperHacker Posts: 1659/5072 |
It is different, though. When you're just using a D-pad, you're not moving aside from pushing down with your thumb. In this case you're actually swinging your arm. It could be confusing, since the sword in the game stops but your arm doesn't due to momentum.
Originally posted by AilureOriginally posted by HyperMackerelIf you look closely, you see that the wave effect is there becuse it's on a piece of paper. No, it's not that. Look near the hips of the guy in the front. It looks like he's reflected in rippling watter or something. |
MathOnNapkins Posts: 377/1106 |
Originally posted by Alastor the Stylish I dont' see how it's any different from playing, say, Starfox and you end up crashing into a wall. Physically nothing pulls your thumb off the d-pad in that direction. But you get the visual feedback to allow yourself to make that adjustment. And if not there's something wrong with your brain. If you see your sword clash with another you'll adjust. And who knows, maybe they'll have a rumble feature as well. I also don't imagine that the sword fighting will be anything like normal fighting. I mean, the receiver just guages position, not distance. So movements aren't as fast or nuanced as real life. |
Ailure Posts: 1278/2602 |
Originally posted by HyperMackerelIf you look closely, you see that the wave effect is there becuse it's on a piece of paper. |
HyperHacker Posts: 1644/5072 |
Can you say "sitting too close to the TV"?
The screenshot actually looks very distorted, as if it were in the middle of some 3D wave effect. Still cool though. |
Deleted User Posts: 978/-7750 |
Can you say "accidently bashed through the glass of the television"? |
Alastor Posts: 4174/8204 |
That's silly because it's unintuitive
I can't think of a way for it to work, sure. But it definitely can. But not that way. |
cpubasic13 Posts: 343/1193 |
Originally posted by Alastor the Stylish Yeah, obviously. Now what they would need to do is make it to where you have to angle your controller the right way to regain control over your sword, and the first person to regain control is able to push the other down and kill him/her. ...odds are that they won't even think of that or anything like that... |
Alastor Posts: 4165/8204 |
But if they don't, it's not as awesome as it could be |
cpubasic13 Posts: 342/1193 |
Halo 2's swordfights consist of aiming and pressing a trigger, therefore it is considered to me to be the worst way to kill someone in a fun way. Its the lamer weapon. Then again, this has nothing to do with
Well, this shows that games on the Revolution are going to be a lot more interactive than the other consoles. And this backs up the defence of making a Star Wars game for the Revolution.
I just read that and thought "Sword Handling 101." Eh, not much about the game, though. If Ubisoft makes the sword the right way, then it will be good, but then again, the rest of the game has to be good... Alastor: I am sure you have to press a trigger to regain control of the sword or parry... if they planned it that way, but then again, I highly doubt that they would find a problem such as yours a problem to deal with... |
Sinfjotle Posts: 1090/1697 |
That is interesting. The online fact will probably get me to buy it, I'm going to pre-order a revolution as soon as I get a job, might as well see if I can pre-order this too. |
Alastor Posts: 4158/8204 |
I don't get how that works. If you swing the sword, and your opponent swings their swords, and they clash... That doesn't stop your sword. That doesn't stop your opponent's sword. They bounce off of each other in the game but keep going in real life. Desynchronization? |
Shadic Posts: 168/528 |
But.. You guys must be missing something.
This game is ONLINE. Yes, online. Can you imagine how awesome that's going to be? Finally, Nintendo consoles online. I mean, Metroid is great... But this has SWORDS. 16 player online Katana duels! Forget the swordfights in Halo, this will be much, much more awesome. |
Wurl Posts: 714/842 |
Originally posted by Alastor the Stylish Outside of Splinter Cell and Prince of Persia (Sands of Time; the other ones are meh) Ubisoft is pretty shitty. A couple of other Tom Clancy games were alright, but they don't make much that I care about or much that doesn't suck. |
Ailure Posts: 1276/2602 |
Ironic that the first Revolution title is anything but kid-friendly. Still uhm... I must say that this is hardly a title i'm excited over, but then they have made a few good games such as Splinter Cell (like Alastor said).
I admit, I thought the first title to be annonced would be something tech-demo cutish minigamish like the 1st generation DS games. |
Thexare Posts: 428/1104 |
I'd guess that's where the "much" comes from, instead of being "anything". |
Alastor Posts: 4142/8204 |
The way you phrased the thread title, it sounded like they announced, like. The name of the revolution.
Also wurl what about splinter cell? |
Wurl Posts: 713/842 |
Good idea, but I don't trust much by Ubisoft. |
Lilmario Posts: 76/181 |
Bastard! You beat me to it
OMGOMGOMGOMGOMGOMGOMG etc. revolution looks sexy, screw all the non-believers thinking it would not compare with the others! Can't wait till e3 now and using the revCon like that seems like fun |
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