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0 users currently in ROM Hacking. |
User | Post |
Captain Boh Posts: 19/26 |
Originally posted by CartmicOriginally posted by HyperMackerelOriginally posted by spoondiddly Do Libraries allow people to use these? Many computers still don't have front USB ports, and Libraries aren't always on the cutting edge. I doubt they'd want people fiddleing around in the back of their computers. |
Sukasa Posts: 792/2068 |
...Well, there must be SOME code that isn't compressed, mainly the decompression code, right? Why not try and find that? |
Cartmic Posts: 19/34 |
Originally posted by HyperMackerelOriginally posted by spoondiddly Id recommend getting a 256mb memory stick, I got mine for about £14. |
HyperHacker Posts: 1688/5072 |
Originally posted by spoondiddly Dude, buy a USB flash drive or something. Hell, there's flash card readers you can buy for ~$25 that can be removed from your computer and plugged into a USB port, and a 16-32MB CF or SD card is dirt cheap. |
1182 Posts: 2/2 |
I don't have the Turok rom ( though I do have Seeds of Evil) and lets just say you can't get it via a library computer. They don't both use the same compresion, right? Most companies are a bit lax about that...
However, if you can get me a sample of a binary that is compressed and the same decompressed binary after its loaded in ram I'll take a whack at it. (Just try to keep it small - stupid floppies are so annoyingly tiny) Most N64 games use simple RLE, and I'm not just talking about Yaz0, MIO0, and Yay0 (before GC this was in the pokemon stadium games). Other games such as the Custom Robo series uses RLE with a massive header of zeroes. Certain N64 games also used everything from Zip to Zlib. Heck, some games for PC that really should have used better compression also use RLE, like Battlefield 1942. A certain giveaway is to see if there is a table of text names for the stuff in the game. If you're lucky, they might not have removed the extension when they compiled it. (cough... Rare cough...) Cool that you're working on that game. Turok was awfully good. |
C:/xkas bio.asm Posts: 563/1209 |
you could look for info on some compression format used by N64 game util you found the one turok use |
Viper187 Posts: 1/1 |
This annoys the hell out of me. One of the N64 ROMs I want to edit most, and all the goddamn assembly is compressed in the ROM. I've done plenty of hacks for other games, but compression isn't my thing. Anyone willing to take a look at it?
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