(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-26-24 08:24 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Can anyone figure out the compression on Turok Dinosaur Hunter?
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Captain Boh
Posts: 19/26
Originally posted by Cartmic
Originally posted by HyperMackerel
Originally posted by spoondiddly
(Just try to keep it small - stupid floppies are so annoyingly tiny)

Dude, buy a USB flash drive or something. Hell, there's flash card readers you can buy for ~$25 that can be removed from your computer and plugged into a USB port, and a 16-32MB CF or SD card is dirt cheap.


Id recommend getting a 256mb memory stick, I got mine for about £14.


Do Libraries allow people to use these? Many computers still don't have front USB ports, and Libraries aren't always on the cutting edge. I doubt they'd want people fiddleing around in the back of their computers.
Sukasa
Posts: 792/2068
...Well, there must be SOME code that isn't compressed, mainly the decompression code, right? Why not try and find that?
Cartmic
Posts: 19/34
Originally posted by HyperMackerel
Originally posted by spoondiddly
(Just try to keep it small - stupid floppies are so annoyingly tiny)

Dude, buy a USB flash drive or something. Hell, there's flash card readers you can buy for ~$25 that can be removed from your computer and plugged into a USB port, and a 16-32MB CF or SD card is dirt cheap.


Id recommend getting a 256mb memory stick, I got mine for about £14.
HyperHacker
Posts: 1688/5072
Originally posted by spoondiddly
(Just try to keep it small - stupid floppies are so annoyingly tiny)

Dude, buy a USB flash drive or something. Hell, there's flash card readers you can buy for ~$25 that can be removed from your computer and plugged into a USB port, and a 16-32MB CF or SD card is dirt cheap.
1182
Posts: 2/2
I don't have the Turok rom ( though I do have Seeds of Evil) and lets just say you can't get it via a library computer. They don't both use the same compresion, right? Most companies are a bit lax about that...

However, if you can get me a sample of a binary that is compressed and the same decompressed binary after its loaded in ram I'll take a whack at it. (Just try to keep it small - stupid floppies are so annoyingly tiny)


Most N64 games use simple RLE, and I'm not just talking about Yaz0, MIO0, and Yay0 (before GC this was in the pokemon stadium games). Other games such as the Custom Robo series uses RLE with a massive header of zeroes. Certain N64 games also used everything from Zip to Zlib. Heck, some games for PC that really should have used better compression also use RLE, like Battlefield 1942.

A certain giveaway is to see if there is a table of text names for the stuff in the game. If you're lucky, they might not have removed the extension when they compiled it. (cough... Rare cough...)

Cool that you're working on that game. Turok was awfully good.
C:/xkas bio.asm
Posts: 563/1209
you could look for info on some compression format used by N64 game util you found the one turok use
Viper187
Posts: 1/1
This annoys the hell out of me. One of the N64 ROMs I want to edit most, and all the goddamn assembly is compressed in the ROM. I've done plenty of hacks for other games, but compression isn't my thing. Anyone willing to take a look at it?
Acmlm's Board - I3 Archive - ROM Hacking - Can anyone figure out the compression on Turok Dinosaur Hunter?


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.018 seconds; used 351.63 kB (max 397.20 kB)