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05-19-24 12:39 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros 4: Bowser's Revenge (Coming Soon)
  
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UserPost
C:/xkas bio.asm
Posts: 703/1209
I'm almost sure each of them write to the sprite Id table ($671-$675), just add a write breakpoint here with FCEUXD
C:/xkas bio.asm
Posts: 678/1209
yeah I was in very bad mood when I posted this, I suggest looking at ROMhacking.net for NES assambly documentation
Captain Boh
Posts: 17/26
Perhaps it might be helpful to point him in the direction of some information about ASM instead of just saying "just learn how to do it," or "just learn ASM and program them."

Hell, the letters ASM don't even tell someone new to this anything at all really.


I can't really offer anything specific, since I don't really know what I'm doing myself, but Giga_Bowser_009, you may want to look up 6502 Assembly online, that is what ASM is incase you didn't already know.
C:/xkas bio.asm
Posts: 662/1209
no one answered your question because there is no answer to it, its like saying 'how do I program in C' just learn how to do it and then do it is that too hard to do?

BTW that debug menu feature caused me a lot of trouble before because, I inserted my air meter code at the same place that the original code that read the timer and I was wondering why It didn't worked utill I find this before the code:

LDA $0160
CMP #$80
BEQ $end of code
Giga_Bowser_009
Posts: 4/57
Anybody? Hello?
Giga_Bowser_009
Posts: 3/57
Hmm I guess the Debug Mode was causing that. Anyway, how do I make custom ASM routines? JaSp told me to ask some technical questions that I may need help with....So how do I make custom ASM Routines?
Riku
Posts: 873/1823
Originally posted by 1184
What do I have to do to implement these things into my game?
Master Hand
Crazy Hand
Dark Mind


You're joking, right?

Crazy Hand. Oh boy, how do I explain this?

Let's just say I'm all for this hack if you manage to add any one of these things.
C:/xkas bio.asm
Posts: 650/1209
Originally posted by Giga_Bowser_009
This is weird. When the timer ran out, I didn't die. Why is that? How can I fix it? BTW, I was trying to change the Dungeon music with FCEUXD's Hex editor while I was in World 1's Dungeon.

did you activated the debug menu?
Giga_Bowser_009
Posts: 2/57
How do I get the thunder and Lightning effects on certain levels? I know the offset of the Flash Timer in the RAM but I want it to be in certain levels. So how do I do that?
Dan
Posts: 131/219
I would stop messing around in a hex editor until you actually know what you are doing/changing.
Giga_Bowser_009
Posts: 1/57
This is weird. When the timer ran out, I didn't die. Why is that? How can I fix it? BTW, I was trying to change the Dungeon music with FCEUXD's Hex editor while I was in World 1's Dungeon.
C:/xkas bio.asm
Posts: 562/1209
Originally posted by Luigi_Fan_9999
What do I have to do to implement these things into my game?
Poison Mushroom
Master Hand
Crazy Hand
Dark Mind
Do I have to make them as chr files and look at their codes or what?

the chr file is only the graphic, just learn ASM and program them
1184
Posts: 11/11
What do I have to do to implement these things into my game?
Poison Mushroom
Master Hand
Crazy Hand
Dark Mind
Do I have to make them as chr files and look at their codes or what?
C:/xkas bio.asm
Posts: 558/1209
JaSp's smb3 music doc
1184
Posts: 10/11
Here is one screenshot of my hack.
So can you help me get the SMB1 castle music implemented in the dungeon levels? How do you do it?
ShadowTails
Posts: 35/80
No, in japan the box says Super Mario world then under the pic of mario and yoshi Super Mario Bros. 4
C:/xkas bio.asm
Posts: 554/1209
I believe SMB4 was the beta name for SMW, I renember someone(BMF?) who have found the text in the ROM
Deleted User
Posts: 79/-7750
I thought SMB4 was the name of super mario world 4 in japan. I remember seeing posters of the japanese version calling it SMB4.
1184
Posts: 9/11
Ok I will but first I need help. I made the Dungeon of World 1 exactly like SMB 1's World 2-4, (Well, almost.) How do I change the Hammer Bros music in it to where it'll have the castle music from SMB 1?
Shiryu
Posts: 38/275
your hack's name is really over used, you should try something original that matches with your hack's storyline
and yeah, you should post screenshots always, otherwise nobody would want to download it...
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros 4: Bowser's Revenge (Coming Soon)


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