Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
User | Post |
C:/xkas bio.asm Posts: 703/1209 |
I'm almost sure each of them write to the sprite Id table ($671-$675), just add a write breakpoint here with FCEUXD |
C:/xkas bio.asm Posts: 678/1209 |
yeah I was in very bad mood when I posted this, I suggest looking at ROMhacking.net for NES assambly documentation |
Captain Boh Posts: 17/26 |
Perhaps it might be helpful to point him in the direction of some information about ASM instead of just saying "just learn how to do it," or "just learn ASM and program them."
Hell, the letters ASM don't even tell someone new to this anything at all really. I can't really offer anything specific, since I don't really know what I'm doing myself, but Giga_Bowser_009, you may want to look up 6502 Assembly online, that is what ASM is incase you didn't already know. |
C:/xkas bio.asm Posts: 662/1209 |
no one answered your question because there is no answer to it, its like saying 'how do I program in C' just learn how to do it and then do it is that too hard to do?
BTW that debug menu feature caused me a lot of trouble before because, I inserted my air meter code at the same place that the original code that read the timer and I was wondering why It didn't worked utill I find this before the code: LDA $0160 CMP #$80 BEQ $end of code |
Giga_Bowser_009 Posts: 4/57 |
Anybody? Hello? |
Giga_Bowser_009 Posts: 3/57 |
Hmm I guess the Debug Mode was causing that. Anyway, how do I make custom ASM routines? JaSp told me to ask some technical questions that I may need help with....So how do I make custom ASM Routines? |
Riku Posts: 873/1823 |
Originally posted by 1184 You're joking, right? Crazy Hand. Oh boy, how do I explain this? Let's just say I'm all for this hack if you manage to add any one of these things. |
C:/xkas bio.asm Posts: 650/1209 |
Originally posted by Giga_Bowser_009 did you activated the debug menu? |
Giga_Bowser_009 Posts: 2/57 |
How do I get the thunder and Lightning effects on certain levels? I know the offset of the Flash Timer in the RAM but I want it to be in certain levels. So how do I do that? |
Dan Posts: 131/219 |
I would stop messing around in a hex editor until you actually know what you are doing/changing. |
Giga_Bowser_009 Posts: 1/57 |
This is weird. When the timer ran out, I didn't die. Why is that? How can I fix it? BTW, I was trying to change the Dungeon music with FCEUXD's Hex editor while I was in World 1's Dungeon. |
C:/xkas bio.asm Posts: 562/1209 |
Originally posted by Luigi_Fan_9999 the chr file is only the graphic, just learn ASM and program them |
1184 Posts: 11/11 |
What do I have to do to implement these things into my game?
Poison Mushroom Master Hand Crazy Hand Dark Mind Do I have to make them as chr files and look at their codes or what? |
C:/xkas bio.asm Posts: 558/1209 |
JaSp's smb3 music doc |
1184 Posts: 10/11 |
Here is one screenshot of my hack.
So can you help me get the SMB1 castle music implemented in the dungeon levels? How do you do it? |
ShadowTails Posts: 35/80 |
No, in japan the box says Super Mario world then under the pic of mario and yoshi Super Mario Bros. 4 |
C:/xkas bio.asm Posts: 554/1209 |
I believe SMB4 was the beta name for SMW, I renember someone(BMF?) who have found the text in the ROM |
Deleted User Posts: 79/-7750 |
I thought SMB4 was the name of super mario world 4 in japan. I remember seeing posters of the japanese version calling it SMB4. |
1184 Posts: 9/11 |
Ok I will but first I need help. I made the Dungeon of World 1 exactly like SMB 1's World 2-4, (Well, almost.) How do I change the Hammer Bros music in it to where it'll have the castle music from SMB 1? |
Shiryu Posts: 38/275 |
your hack's name is really over used, you should try something original that matches with your hack's storyline
and yeah, you should post screenshots always, otherwise nobody would want to download it... |
This is a long thread. Click here to view it. |