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06-23-24 04:29 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Palettes
  
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Skreename
Posts: 175/1427
Originally posted by Bio
Originally posted by Skreename
Unfortunately, a lot of palette info is still unknown

what are you talking about?, you can change almost every pallete in the game with LM, change wich one sprite use with MWR, and most of the remaining one can be found in the SMW ROM adress thread

Are the stretchy-turn-block things changeable yet? I haven't seen anything on that... nor the sprite for when you hit a turn block, or the little brick fragments, or much of the other things that use Mario's palette.

The V: You have to export the graphics to file and then edit it with something like YY-CHR or TLP.
The V
Posts: 68/100
Originally posted by BMF54123
You don't need Sprite Paint for that...just edit his graphics.

LM won't let me do that.
BMF54123
Posts: 300/876
Originally posted by The V
I also want to make Yoshi's arms match the rest of his body.
You don't need Sprite Paint for that...just edit his graphics.
The V
Posts: 67/100
Isn't there an easier way to change sprite palettes? Sprite Paint doesn't work too well and MWR is way too technical for me. I also want to make Yoshi's arms match the rest of his body. SP only worked on my flying Goombas.
C:/xkas bio.asm
Posts: 593/1209
Originally posted by Skreename
Unfortunately, a lot of palette info is still unknown

what are you talking about?, you can change almost every pallete in the game with LM, change wich one sprite use with MWR, and most of the remaining one can be found in the SMW ROM adress thread
Skreename
Posts: 173/1427
Unfortunately, a lot of palette info is still unknown... It's bad when you change a palette to the point where all the graphics don't fit it any more without altering all of the other palettes for the palette-swapped things.
C:/xkas bio.asm
Posts: 592/1209
Originally posted by The V
MWR only alters a sprite's behavior. I used it to make the Goombas squishy.

dawn, just read the post above your
The V
Posts: 62/100
I had that problem too. I wanted to make the Pokeys green instead of yelllow. Maybe my problem is that I was running SpritePaint on a different computer than the one I was running LM on. MWR only alters a sprite's behavior. I used it to make the Goombas squishy.
C:/xkas bio.asm
Posts: 531/1209
Originally posted by lynch82
(i tried MWR too, but it doesn't seem to do it)


no, it can, just edit the graphic byte 1:
setting bit 1 changes the gfx page
bits 2-4 tell which palette (8-F) the sprite uses
setting bit 5 disables fireball killing of the enemy
setting bit 6 disables cape killing of the enemy
bit 7-8 are useless
1169
Posts: 24/36
Excellent, handy to know. Was odd looking at a wrongly coloured shy guy (:

I am guessing Lunar Magic must not read the palette to use from the ROM?
Deleted User
Posts: 200/-7750
Originally posted by ghettoyouth
Originally posted by lynch82

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*


it's not a bug, you can modify the sprite palettes that are displayed in Lunar Magic with the map16 editor, press ctrl+shift+pgdown and jump to the last to maps. and don't forget to press ctrl+f9 to save

...and this ''trick'' is easter egg is lunar magic
ghettoyouth
Posts: 220/332
Originally posted by lynch82

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*


it's not a bug, you can modify the sprite palettes that are displayed in Lunar Magic with the map16 editor, press ctrl+shift+pgdown and jump to the last to maps. and don't forget to press ctrl+f9 to save
1169
Posts: 23/36
Excellent, thanks greatly.

Thanks to smallhacker as well for writting it (;

Now I have a somewhat more complex question; which I am guessing smallhacker could answer having written the app mentioned above . . .

How can I programatically set it? I know how to do ASM, so I can easily insert ASM code at the start of a level . . . but where is the palette stored in ROM/RAM

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*
Stephan Reiken
Posts: 83/200
http://smwcentral.pure-text.com/?p=list&type=tools

Get Sprite Paint
1169
Posts: 22/36
Could some one tell me, or direct me to a resource that will tell me, how to change the palette a particular sprite. In this case I want to change the palette that goombas use to palette F from what ever it is.

I don't mind hacking ASM to do it; but I just can't track it down. (i tried MWR too, but it doesn't seem to do it)

Any help would be MUCH appreciated.
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Palettes


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