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0 users currently in ROM Hacking. |
User | Post |
Ice Ranger Posts: 41/85 |
Hmm, that's something I might need to look into for RAM addresses. It will require ASM recoding so it only affects that sprite. You might be able to do it yourself using those RAM offsets, but I don't think I found anything for each 16x16 square of a sprite though, only the whole sprite. I hope there is an address for that in RAM, could make finding it a lot easier.
Though, I'd like to see how it turns out if it works. EDIT: Eh, scrap that, I read it wrong. I'll look into it. I think I might have an idea where to look whenever I get my notes. Since the vegetable is a seperate sprite from the character sprites, this should be a lot easier than doing something like a Rex sprite. That's what confused me. |
Raccoon Sam Posts: 293/1040 |
You know, like the way Rex's head is in SMW.
It's displaced, and it isn't on the exact snapping 16 x 16 position. So I need to displace the vegetable in SMB2 (NES). It's on top of Mario's head, and due my new edited graphics, it needs to be a bit more to the upper right. So uh, anyone can help? I checked the Datacrystal Article, didn't find anything.. Thanks in advance. |