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06-03-24 09:35 AM
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Acmlm's Board - I3 Archive - General Emulation - The Lost Levels (smb2 J)
  
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Sexy-Derby
Posts: 20/27
I have Smb2 on the Famciom (pirate) in my collection. I tried to get the Wold 9 but i gived up because i waste all my life

The continue option was a good idea (oh my god this game would be too hars withouh this !)
Pac
Posts: 226/804
Originally posted by insectduel
Yeah, he's copying data from YY for SMB1 in SMB Utility.

No, I was only able to copy the first three worlds. The rest, I had to play through in SMAS and pause at every screen to place that screen's objects. _¬

Originally posted by insectduel
That game is real for Super Mario all-stars for SNES and the FDS Version of it.

What? Learn English plzkthx.
asdf
Posts: 2079/4077
Originally posted by insectduel
Yeah, he's copying data from YY for SMB1 in SMB Utility. I had no idea where Worlds A-D Came from. That game is real for Super Mario all-stars for SNES and the FDS Version of it.


I believe that in the Lost Levels version, it is those extra levels, but in the SMB version, they are his own, custom made levels, made in a SMB-esque style.
insectduel
Posts: 604/768
Originally posted by Rawk Hawk 64
Peter AC made a Super Mario World hack with the Lost Levels in it.


Yeah, he's copying data from YY for SMB1 in SMB Utility. I had no idea where Worlds A-D Came from. That game is real for Super Mario all-stars for SNES and the FDS Version of it.
Deleted User
Posts: 53/-7750
Peter AC made a Super Mario World hack with the Lost Levels in it.
insectduel
Posts: 593/768
Originally posted by Strangler
how is world a?


World A is quite easy except A-4
World B is quite Medium
World C is Extreme
World D is Extreme

And something is bothering me with the FDS Version of World A. The Goombas were actually in this level, Hammer bros. don't run, Bowser does not throw hammers. I had DJ Bouche quoated

Hard mode? I hope you don't mean second quest mode...
In the original SMB2j, worlds A-D did not have second quest and aggresive hammer brothers. (although they did in the All*Stars port heh)

Mario all-stars ported almost everthing.

Originally posted by Strangler
have any of you beat it? It has to be the hardest mario game ever. I mean nintendo even were too afraid to release it in the u.s cause it was so hard and apologised for it later.


I beat SMB2J about last year before my first hack database. Then I actually found out that World A does exist after I found the level offsets. Then the codes began my first database. My brother found the star count hex offset and inserted and BAM. I’m Able to play World A after all with 16 stars.

SMB2J is better than SMB1 because of more level space, difficulty, Mario's speed, His jump ability, 1P Game, I love that.

I kind of wish someone in this board can build an editor for it or at least get M.K.S. Source Code.
Cynthia
Posts: 2196/5814
Disch: It was a pirate cart, no question about it. It was... how can I put this... it looked like a Nintendo cart. It had a neat Mario picture on the front and was named something like "Mario 2". And the cart had a weird dark red ribbon protruding from the front of it for some strange reason.

That's ALSO how I got to play SMB3 before it was released, by the way. Same type of pirate cart basically.
PrincessPeach
Posts: 130/381
Originally posted by FreeDOS +
Strangler: Worlds A-D are difficult

IR: Something makes me doubt that Nintendo didn't release SMB2j in North America or Europe for technical reasons, as several other games were converted from the Famicom to the NES with seemingly ease, plus the fact that a bunch of pirates were able to convert the game without the expertise of Nintendo.


Not only that, but what about those Zelda, Kid Icarus and Metroid Games? All of them where Disks with savegames.


I beat 'Super Mario Bros. for Super Players' on the Super Mario Bros. DX Cart for GBC.

But I do not know the differences between those three games. (As I have all three of them, Legally, but one is emulated).
TeRaByTe88
Posts: 21/59
SMB2j??? its not that bad.... I beat it within 25-30 minutes usually... this is of course if you use the warps... there is a vine warp in 1-2 that is above the buzzy beetle that takes you to world 3 and another vine warp in 5-2 that is in the bottom left block where the elevator lifts are. I have to say that 8-1 is hard as hell though
asdf
Posts: 1986/4077
Originally posted by Riku
It's cheating, but if you just want to see what happens when you beat the game, use this.


Yeah, but the ending in the NES version is very different from the endings in the All-Star version, or even the original NES SMB. And getting to World A-D was a completely different affair. Had to beat the game 8 times or so, I believe. Then you could hold something down at the title screen to be sent there. World 9 was present as well, but it was also in another format. It said something along the lines of (Let's try "9WORLD" with one game"). You then could play the levels with only one life, but you could gain extras. If you beat 9-4, you went back to 9-1. The only way out was to lose all your lives, but if you beat the levels before then, the game congratulates you.
FreeDOS +
Posts: 408/1312
Strangler: Worlds A-D are difficult

IR: Something makes me doubt that Nintendo didn't release SMB2j in North America or Europe for technical reasons, as several other games were converted from the Famicom to the NES with seemingly ease, plus the fact that a bunch of pirates were able to convert the game without the expertise of Nintendo.
Ice Ranger
Posts: 45/85
Now, I may be entirely wrong, but I heard that games like Excitebike and Gyromite were the FDS with a converter to turn it into NES games. I read about it whenever I was trying to find out if I should bother buying a few FDS games without the player.

Anyway, that might mean SMB2(J) could be turned into a "cart" by using the same method as the others mentioned. If we could figure out how that converter worked... I wonder how that would change things.
Deleted User
Posts: 12/-7750
how is world a?
FreeDOS +
Posts: 404/1312
World 9 is the easiest set of levels in the entire game.

(btw, the aforementioned pirate SMB2j cart lets you select the world by the A and B buttons )
Deleted User
Posts: 11/-7750
some of you may have actually beat it but have any of you beat world 9!!?

from:
http://db.gamefaqs.com/console/snes/file/super_mario_all_stars_c.txt

"World 9
-------
Like I said before, to get to World 9, you must have gotten to and beaten World
8 without having used a single Warp Pipe throughout the entire game. That means
you must have gone through all 32 levels. Even if you Warp backwards (ie to a
previous level), you will have voided World 9. If you get to World 9, and beat
it, you will then be taken to World A. One other note -- World 9 is pretty
difficult, and you're only given 1 life to complete it. So if you die even
once, you're through. Better be careful!"
Disch
Posts: 125/202
Huh. That's news to me. I guess I stand corrected.

I thought most of the pirate stuff was out of China... which I just assumed would be Famicom, but in retrospect that doesn't make sense, since it's PAL over there (right?). Which means they probably have an NES instead (never once heard of a PAL Famicom).
FreeDOS +
Posts: 403/1312
Originally posted by Disch
There's no way any US based video store would be renting out Famicom cartridges (and pirate ones at that). And I'm 99% sure there was never an NES pirate cart.

EDIT -- just noticed your thing says Canada. I still don't see Famicom cartridges being available for rent there, either (what good would it do? How many people in all of Canada would even have a Famicom?)

No, you'd be 100% wrong. The pirate cartridge was for the NES, not Famicom. Why would they make a pirate cart in Japan when you can just buy the disk and play the original? For that matter, why bother hacking it to work on a cartridge in the first place if you'd just distribute it in Japan? It doesn't make sense. The pirate cartridge was for American and European NESes, that's it.
Riku
Posts: 821/1823
Heh. Do what I do. Get SMAS and play it with ZSNES. Go to the configurations and set "Q" for the rewind button. The rewind button goes back five seconds, and that's just enough time to avoid that mistake.

It's cheating, but if you just want to see what happens when you beat the game, use this.
Googie
Posts: 119/391
I beat this when I owned Snes back in the day, I beat the FdS version (with save states). Us kids in the 1980's were pissed when this game didn't come out in the U.S.A. People bought SmAs just to play TLL back in the 90's, I know I did. xD
Disch
Posts: 104/202
Originally posted by Adamant
I don't really know anything about this stuff, but if the PRG-RAM is what FDS games uses for saving, then SMB2 used it.


well PRG-RAM is basically additional RAM aside from the RAM that exists on the NES itself (on cartridges, this is the RAM on the cart, often battery backed, but many times it's not).

If SMB2j needed more than the normal 2k of RAM that exists on the NES - then that may have been one of the factors that led to it not being released here.

Originally posted by Colin
An OLD video store near me used to have it for rent.


Do you live in Japan or something?

There's no way any US based video store would be renting out Famicom cartridges (and pirate ones at that). And I'm 99% sure there was never an NES pirate cart.

EDIT -- just noticed your thing says Canada. I still don't see Famicom cartridges being available for rent there, either (what good would it do? How many people in all of Canada would even have a Famicom?)
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Acmlm's Board - I3 Archive - General Emulation - The Lost Levels (smb2 J)


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