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0 users currently in ROM Hacking. |
User | Post |
dormento Posts: 24/48 |
http://612wharfavenue.net/skelman/viewtopic.php?t=8
(Thaddeus) someone should hack that game and make one giant castle (Thaddeus) modify all of the level/screen pointers (Thaddeus) assemble them to make a SOTN-like map Creepy. BTW, where's Thaddeus? Is he still in the army? |
Dragonsbrethren Posts: 260/442 |
Stake is great, does everything I want with the small exception of the hidden treasures. The only other features I could see someone wanting in it is room order editing or Akumajo Dracula FDS support. |
Mega-Dog Posts: 25/72 |
Originally posted by Hamtaro126 All my editors use TSA and Sprite editing. As far as teaming up, well I am well enough capable of doing editors myself. Originally posted by DragonsbrethrenOriginally posted by Dr. Mario I was thinking CV2 also, but I was thinking of maybe doing a 2 in 1 editor? CV1 and CV2? How was the windows CV editor? |
Arthus Posts: 62/142 |
Originally posted by Shadic Well mine looks similar to that, with the tiles on the side and the main box on the left. But I need a front GUI because there is so much to edit in Zelda II. |
Dragonsbrethren Posts: 259/442 |
Originally posted by dormento http://612wharfavenue.net/skelman/viewtopic.php?t=8 |
dormento Posts: 22/48 |
Thirded on the CV2 editor. I always dreamt of doing a single big friggin castle, kinda like SoTN. But the unavailability of editors was always a problem, and doing such big map hacks straight into a hex editor would be a nightmare. There it is: Nightmare, a good name for a CV2 editor. |
Dragonsbrethren Posts: 258/442 |
Originally posted by Dr. Mario Seconded for the CV2 editor, the only one out now isn't much better than doing it in a hex editor, really. |
Shadic Posts: 162/528 |
Work with Arthus on that Zelda II editor?
Your "BatDance" looks really good, and wouldn't mind an interface something like that for a Zelda II editor. |
Hamtaro126 Posts: 33/45 |
I know what will PWN! A NEW U*fouria (Europe)/Hebereke (Japan)
Editor! Someone was working on it, but died! If I and Megadog join forces We can make A PERFECT EDITOR: * TSA EDITING * TITLE EDITING (for Hebereke only, since i could not look at ufouria's right now!) * Level editor, Music Bypass (editor), Sprite editor(?) (IF the original maker of the original editor is still here!) ect, ect. * If you want, The Same interface as The BATDANCE editor! How was that idea? -Hamtaro126 |
Rockman Posts: 41/91 |
The graphics for Batman are actually pretty good. Wasn't it said that Return of the Joker is the best-looking NES game?
Good luck on your editors Mega-Dog. |
Googie Posts: 115/391 |
Yes, a Castlevania 2 editor would pwn.
Nice editor for Batman so far Mega-Dog. (He's my favorite super hero) |
Dr. Mario Posts: 76/195 |
I'm definately looking forward to BatDance (best name ever by the way, personally I think it might be Prince's best work), and if you did the CV2 editor you would be my god. |
Mega-Dog Posts: 24/72 |
Well here is an update. FatCamp is currently at V0.4 and in about a week or so I will release V0.5.
Also it has been kept quiet...but here is some screens from another editor in progress...BatDance (Batman Editor) So sue me I had no color rendering in 0.1 Yippe colors and TSA/Palette Editor. Planned release is probably this summer. Also I am going to be taking ideas for new editors to do for the NES so if you have any feel free to suggest and I might do it. I currently have a request fro Castlevania 2, but I am still thinking Double Dragon and a few others. |