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0 users currently in SMW Hacking. |
User | Post |
HyperHacker Posts: 1535/5072 |
I was updating this one a bit. Might just add in all the data from some of the old threads next time I'm way bored. It's really a better system than the other one. (Now we just need a ROM map using the same code...)
And yay BMF for backing that up. |
Smallhacker Posts: 429/832 |
Originally posted by peter_ac Look at Boom's to-do list. |
Pac Posts: 201/804 |
Originally posted by BMF54123 Thanks! By the way, is anybody still updating that? @Smallhacker: It might not be a bad idea to add this to SMW Central. |
BMF54123 Posts: 244/876 |
Originally posted by peter_acWell, then...good thing I made a backup copy, huh? |
Pac Posts: 200/804 |
Huh, Escherial's Memory Map seems to have disappeared.
I reccommend using Snes9x's cheat system to search for the RAM addresses yourself. It can't be too difficult. |
HyperHacker Posts: 1522/5072 |
Yeah, but with most of the levels on the main map.
Man, the OW editor could use a zoom function. Thank God for the Magnifier tool that comes with Windows. |
FreeDOS + Posts: 382/1312 |
Are you talking about something Super Mario Land 2-style? |
asdf Posts: 1854/4077 |
However, putting them in order allows for you to easily organize things and find what you need easily. Things are just a whole lot easier to handle if they're done that way. |
Alastor Posts: 3783/8204 |
It definitely works to have them go out of order, yes. If it didn't, secret exits in general would kasplode the game, no? |
HyperHacker Posts: 1521/5072 |
I want to have a non-linear overworld, that is, allowing access to pretty much every level from almost the start of the game. I thought it might be cool to use overworld events to do things when levels are cleared, like opening up shortcuts, changing scenery, etc. However I'm not sure if I can do this; does the game engine require events to be triggered in order? (Would it go nutty if I beat a level that triggers, say, #3 when I haven't triggered #2 yet?)
Also, anyone know where the Overworld Event Passed Flags are in RAM (that tell whether a given event has been triggered or not)? I thought it was in one of those old threads, but it doesn't seem to be. |