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09-23-24 01:27 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Do overworld events have to be in order?
  
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HyperHacker
Posts: 1535/5072
I was updating this one a bit. Might just add in all the data from some of the old threads next time I'm way bored. It's really a better system than the other one. (Now we just need a ROM map using the same code...)

And yay BMF for backing that up.
Smallhacker
Posts: 429/832
Originally posted by peter_ac
@Smallhacker: It might not be a bad idea to add this to SMW Central.

Look at Boom's to-do list.
Pac
Posts: 201/804
Originally posted by BMF54123
Well, then...good thing I made a backup copy, huh?

Thanks! By the way, is anybody still updating that?

@Smallhacker: It might not be a bad idea to add this to SMW Central.
BMF54123
Posts: 244/876
Originally posted by peter_ac
Huh, Escherial's Memory Map seems to have disappeared.
Well, then...good thing I made a backup copy, huh?
Pac
Posts: 200/804
Huh, Escherial's Memory Map seems to have disappeared.

I reccommend using Snes9x's cheat system to search for the RAM addresses yourself. It can't be too difficult.
HyperHacker
Posts: 1522/5072
Yeah, but with most of the levels on the main map.

Man, the OW editor could use a zoom function. Thank God for the Magnifier tool that comes with Windows.
FreeDOS +
Posts: 382/1312
Are you talking about something Super Mario Land 2-style?
asdf
Posts: 1854/4077
However, putting them in order allows for you to easily organize things and find what you need easily. Things are just a whole lot easier to handle if they're done that way.
Alastor
Posts: 3783/8204
It definitely works to have them go out of order, yes. If it didn't, secret exits in general would kasplode the game, no?
HyperHacker
Posts: 1521/5072
I want to have a non-linear overworld, that is, allowing access to pretty much every level from almost the start of the game. I thought it might be cool to use overworld events to do things when levels are cleared, like opening up shortcuts, changing scenery, etc. However I'm not sure if I can do this; does the game engine require events to be triggered in order? (Would it go nutty if I beat a level that triggers, say, #3 when I haven't triggered #2 yet?)

Also, anyone know where the Overworld Event Passed Flags are in RAM (that tell whether a given event has been triggered or not)? I thought it was in one of those old threads, but it doesn't seem to be.
Acmlm's Board - I3 Archive - SMW Hacking - Do overworld events have to be in order?


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