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User | Post |
S.N.N. Posts: 539/2028 |
Originally posted by Dragonsbrethren Yeah, I noticed that. Didn't want to work in my game, would just show up as blue. I finally figured out though that you can actually edit the transparency IN RPGMaker XP. So I guess that solves the problem ![]() |
Stephan Reiken Posts: 72/200 |
I don't rightly know, but in RPG Maker 2003 when you imported you selected the color you want to be transparent. Perhaps that capability is still there? |
Dragonsbrethren Posts: 257/442 |
Yeah, Paint sucks with transparency, I'm not sure what to tell you. |
S.N.N. Posts: 538/2028 |
Would I do this in Paint? I've noticed that whenever I load a tileset up in Paint, it turns the white BG to blue, and no matter what layer I put it on in my game, the blue shows up.
But I see your point, and will try that. Thanks ![]() |
Dragonsbrethren Posts: 255/442 |
Yes, it's true, RMXP allows for as many tiles as you want. I see no reason to do it, but all you have to do is copy one tileset onto the bottom of another one, it should work fine. |
S.N.N. Posts: 536/2028 |
I heard it was possible to merge together the tilesets in RPGMaker XP a.k.a. have as many tiles in one tilesets as you wanted. Is that a true rumor, and if it is, how exactly do I do it?
Thanks ![]() |