Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in General Gaming. |
User | Post |
fabio Posts: 776/2415 |
Originally posted by Peardian Shroob Rex was good for gaining exp. when combined with the Soul Bubble. After the Soul Bubble revives the Shroob Rex, just kill it again since it is revived with very little HP left. I've gotten over 2500 exp doing this. That's with the experience plus badge as well. |
Lunar MM Posts: 176/426 |
Yoshi's Island is home to one of the most annoying enemy in the known universe. Ravens. They keep crashing into Yoshi and stuff, and the big ones are even more of a menace. They take up that tiny platform and Yoshi can't even eat them!
Other guys I hate would include those stupid Poison Puffs from PM:TTYD; I mean, they are the ones that made me give up on the Pit of 100 Trials. |
Peardian Posts: 691/1757 |
Piranha Planets were kind of annoying, but no where near as annoying as Shroob Rex. I hate those things. |
Deleted User Posts: 74/-7750 |
There's also Piranha Planets in M&L: PIT... |
The Red Snifit Posts: 309/739 |
My SMB2 Hardest 10 List (Non boss) By how many times I have been killed by it.
1-Spark 2-Grey Snifit 3-Panser (All Kinds) 4-Bomb-omb 5-Beezo 6-Corbat 7-Ninji 8-Shyguy (Mainly 7-2) 9-Pokey 10-Pink/Blue Snifit |
Peardian Posts: 685/1757 |
Thwacks are a pest, but once you get used to them, they're pretty fun.
Then there's the Wonder Thwacks. |
fabio Posts: 765/2415 |
Originally posted by Xenesis Simple, to annoy you. I didn't mind if they keep on summoning themselves, more experience and coins for me. |
Xenesis Posts: 88/200 |
Hmm, the only Mario enemies I've found truly threatening are as follows:
Paper Mario TTYD: Elite Wizzerds: These guys are bastards. It's extremely difficult to Superguard their attacks and they pierce your defence, meaning that if you screw up, it HURTS. Fuzzies: Not threatening, really, just really, really annoying. Mario and Luigi PiT: Those Coloured Block things. WHY DO THEY KEEP SUMMONING THEMSELVES? 2D Mario Platformers: Flying Cheep Cheeps: Yeah, like the ones from Awesome in SMW. They irk me and they deserve to die. With Fireballs. And Star power. SMB3: Hot Foot - I'm a piece of the background! No, wait, I've hurt you. ; SMB2: Pansers in some spots are evil. Evil I say! SMW: Megamoles are my mortal enemy. Okay, I'm done. |
Alastor Posts: 4398/8204 |
You just. Run, and jump before the statues.
And then it's over. No danger at all. |
HyperHacker Posts: 1711/5072 |
Meh, Fire Bros and the laser statues are both way easy to avoid and/or kill. (Well, I don't think you can kill the statues. ) Personally I thought those statues were pretty cool. |
4matsy Posts: 5/17 |
SMB1/SMB2J:
- FLYING CHEEP CHEEP FRENZY OF FISHY DEATH. - Public enemy #1: SMB2J's RUNNING HAMMER BROTHERS. GAH. 8-3 AND D-3 SUCK. - That one fire-bar in the second narrow gap in C-4 in SMB2J. If you're big, this thing WILL hit you 99.(insert favorite number of 9s here)% of the time. SMB2US/DDP: - PHANTO. I mean, this one's, like, a given. - That exit mask that suddenly comes alive on you right before Wart. Have you noticed the fucked-up collision detection on this thing? You can be ducking on the lowest ground and it still manages to count as hitting you, even though it looks like you were a mile away from it... SMB3: - FLYING CHEEP CHEEP FRENZY OF FISHY DEATH. - Fire brothers. Thank god they're only in, like, two places. - SUPER ANNOYING LAKITU OF GREEN BOUNCY SPIKY DEATH. GOOD GOD THE PAIN - Bowser's happy statues of HOT LASERY DEATH. WTF was the idea behind THAT? SMW: - FLYING CHEEP CHEEP FRENZY OF FISHY DEATH. See a trend here? - Splittin' Chuck. Especially at the end of Chocolate Secret where there's, like, 8 of 'em. ZOMG CHUCK OVERLOAD - Whistlin' Chuck. WHY YES THANK YOU SIR, I WOULD MOST DEFINITELY ENJOY HAVING EVERY RIP VAN FISH AND SUPER KOOPA IN THE GENERAL VICINITY ON MY ASS. |
HyperHacker Posts: 1707/5072 |
Originally posted by Jouw Press A. |
Alastor Posts: 4333/8204 |
Exactly! He's not ever a nuisance at all |
Peardian Posts: 678/1757 |
I think he's meant to help you anyway. Besides, he stops after a while to wind up and becomes helpless for a while. |
Alastor Posts: 4329/8204 |
Why does everyone hate the dustpan? It was easy to avoid, and easy to manipulate to help you out... |
Hawksun Posts: 33/122 |
SMB: Lakitu
SMW: Fishin' boo SMW 2: Nep-Enut, Fuzzies Other than that, enemies may be hard, but no as annoying as these, in my opinion. |
Hyperganon Posts: 40/57 |
In Mario 1, just about everything. In Mario 2, just about everything. In Mario 3 jsut about-well, you get the idea. |
Cruel Justice Posts: 955/1637 |
SMB1: Lakitu, Bloober, Hammer Bros.
SMB2: Hoopstar, Phanto, Beezo SMB3: Microgoomba, Boss Bass, Ptooie SMW: Jumping Flame, Circle of Boo Buddies, Rip Van Fish YI: Eggo Daisy, Bandit |
Jouw Posts: 55/104 |
SMB1: Bloober, CheepCheep (air AND water), Lakeetu
SMB2: That purple bouncy thing that has a beak - it's in 1-1, I can't get past the second area of 1-1! SMB3: Boomerang Brother, Koopa Troopa SMW: Banzai Bill, Charging Chuck, that exploding thing in Yoshi's Island 2 YI: Piranha Plant, Piranha with bouncing spikeball Here's the maximum level I can get up to in all of them: SMB1: 5-1 SMB2: 1-1 SMB3: 1-Airship SMW: Cannot do Yoshi's Island 1, YI2 and YI3 YI: 1-1 |
HyperHacker Posts: 1698/5072 |
I don't remember him in Whomp's Fortess, but he was in Tall Tall Moutain. Also, you could pick him up from behind and throw him to get a load of money, but it's risky. |
This is a long thread. Click here to view it. |