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0 users currently in ROM Hacking. |
User | Post |
Shiryu Posts: 26/275 |
I think they are like NES and GB ones...
TM works for me to change Zelda DX tiles... |
Dragonsbrethren Posts: 229/442 |
Nope, same format, only four colors per tile/sprite. |
FreeDOS + Posts: 364/1312 |
Sure about that? Original GB has four 'colors', SGB has an eight-coIor palette I think. GBC went up to 56 colors in the palette; something makes me doubt that it'd be the same as the original GB. |
Dragonsbrethren Posts: 228/442 |
The GBC format is the same as the regular GB format, I worked with those games in the past, I seem to remember them using compression for some graphics. |
FreeDOS + Posts: 363/1312 |
I'm sorry to ask this possibly stupid question, but I'm tired of going through so-called generic editors that just don't do it. They support all those oddball systems but not Game Boy Color... weird
Specifically, I'm looking to hack the Zelda Oracles... and some graphics changes should be done along with it |