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06-02-24 12:32 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Best SMW File to use for patching purposes?
  
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CluelessOne
Posts: 6/32
It sounds like we use different repositories. I'll PM you about that later.


Okay, I'm thinking this topic has run its course.
ghettoyouth
Posts: 193/332
i always use this rom: "Super Mario World (US)"
The Kins
Posts: 165/352
Originally posted by CluelessOne
...I do wonder why a byte header is needed in the first place though...

Forcing people to use headered ROMs lessens the possibility of lots of different hacks requiring either a header or no header, which would make patching a big mess.
CluelessOne
Posts: 5/32
Once I added hex 00, all of the problems got fixed. Thanks everyone!

...I do wonder why a byte header is needed in the first place though...


Mods, think that something like this could be put into the FAQ?
asdf
Posts: 1610/4077
Well, you should have added hex 00, not hex 30. That should fix everything. As for the Lunar Magic error, if it's an original SMW ROM, then obviously it's just a minor flaw in the program.
CluelessOne
Posts: 4/32
That message popped up when I tried to open the original Super Mario World (U) [!].smc file after adding in my hex 200 bytes of hex 30.
Mike O'Shay
Posts: 10/136
Do you get that when you try to open it up in Lunar Magic, after the ROM is patched?
CluelessOne
Posts: 3/32
For a task that is "that easy", I'm having a hard time.

I opened up XVI32 (a hex program I found on the web: quite good and cheap on my system), and inserted hex 30 (the number 0) in rows 00-1F0. The original data now starts on hex 200.

The error that I'm now getting is "Access Denied! The author of this hack has chosen to restrict level access. Please contact the author for further information."


Where else am I going wrong?
asdf
Posts: 1605/4077
Originally posted by CluelessOne
1) That's a negative. The error is that it's missing a 0x200 byte header. I wonder if it's possible to hex add 200 00 bytes, but I don't want to break anything yet.


Well why didn't you say so? All you have to do is open up a hex editor and insert 200 bytes of data into the ROM at the start. It's that easy.
CluelessOne
Posts: 2/32
Bio: Your answers are as follows:

1) That's a negative. The error is that it's missing a 0x200 byte header. I wonder if it's possible to hex add 200 00 bytes, but I don't want to break anything yet.

2) The two patches so far are Mario vs Bowser, and the Island Hopping Demo.
C:/xkas bio.asm
Posts: 440/1209
two question
1:is your ROM is openable in LM?
2.wich patch have you trying to apply?
asdf
Posts: 1604/4077
You're doing everything perfectly, so it's a technical aspect. You might have a bad and/or mislabled ROM. If that's not the case, then try using ZSNES instead. It doesn't care about checksums.
CluelessOne
Posts: 1/32
Long time lurker, first time poster...let's get started.

There are some new hacks out that I would want to try, but for some reason, SNES9X 1.43 doesn't work with them due to bad checksums.

What I did was as follows:

1) Find the hack I want to play, and download it.
2) Copy Super Mario World (U) [!].smc to a new directory for the purposes of patching.
3) Rename the copied file to something related to the hack.
4) Use LunarIPS to apply the patch.
5) Open SNES9X, choose the game, and basically get stuck.


Is there a step that I seem to be doing wrong?
Acmlm's Board - I3 Archive - SMW Hacking - Best SMW File to use for patching purposes?


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